Cherokee-Maya update
Sets updated: 4, 6, 7, 8.
New Dropbox link in op.
Bug fixed:
-Ashanti bonuses were not working correctly after reloading game.
Gameplay Changes:
-(Set 8; Tibet; Unique Building) Kumbum now gives +3 Culture if City is following National Religion instead bonus being a % modifier based on number of followers.
-(Set 8, Scythia; Unique Ability) Starts game with 5 Horse resources instead having Hourse resource doubled.
-(Set 8, Scythia; Unique Unit) Herdsman can now quickly (1 turn) build Pastures.
-(Set 6, Bulgaria, Unique Ability) Culture bonus doubled (was equal to current Culture per turn).
-(Set 6, Lithuania, Unique Ability) Old bonus completely removed. New: Cities have +1 defense per forest adjacent. Cities unconnected to Capital produce +2 Gold.
-(Set 6, Lithuania, Unique Unit) Vytis has no 5 movement and ignores terrain cost after attack.
-(Set 7, Hittites, Unique Ability) Influence per turn increased to 5 from 3.
-(Set 7, Hittites, Unique Building) Royal Barracks are now maintainence free.
Overhaul - Cherokee
Leader: Attakullakulla
Unique Ability: "Adaptation" - Diplomats may adapt technologies from more advanced civilizations.
-Visiting civilization has to have more known technologies than you.
-Espionage Modifier from Autocracy tenet speed up process.
Unique Unit: "Raven" - unchanged.
Unique Unit: "Chickamauga Warrior" - various abilities based on level: can move after attacking, free pillage moves, no river penalty, can use foreign road, ignores zone of control.
Art: