local individual = GameInfo.GreatPersonIndividuals[indiviudalType];
local class = GameInfo.GreatPersonClasses[individual.GreatPersonClassType].Hash;
-- local era = GameInfo.Eras[individual.EraType].Hash;
local cost = 0;
local pPlayer = Players[playerID];
local playerEra = pPlayer:GetEra();
local overrideEra = GameInfo.Eras[playerEra].Hash;
Game.GetGreatPeople():GrantPerson(individual.Hash, class, overrideEra, cost, playerID, false);