it-ogo
Hedgehog
- Joined
- May 23, 2007
- Messages
- 589
rewrote Govannon's "train spell" ability...
Dimensional2
Hard to balance...I added a "barrage" ability for all archery units
I added a random chance ... to gain +1 xp each turn ...
I made it so that Planar gate units start with free xp based on the ac when they spawn (1/4 of the AC, rounded down)
Doubt...I made pretty much every unit with visible wings in their graphics start with the flying promotion.
and can cause a worldwide inquisition (effecting every city of every civ with the Order state religion).
Then i will hardly accept Order if have no holy city. I do not like it in gameplay. But the logic is good.
Disagree from both viewpoints. This is chaotic mechanism, close to mutation, while Calabim tend to law. Very bad intuitive contradiction. Also it involves unnecessary micromanagement.the Vampire promotion now randomly causes the unit to gain a very negative promotion,
BTW now Contagion causes Diseased and Calabim got even more synergy with good religions. As well as Death mana usage in general. You should be well protected from your weapon - that is a basic strategy.
Very bad. Less effect from caster heroes and bad for possible scenarios.Most spells now have tech prereqs
Not good.Lightbringers are now Malakim UU for Ecclesiastics, being slightly cheaper and starting with more promotions.
Bad. Life 1 for monks is OK, maybe Body 1, maybe bonus against vampires. But for divine we need priests. Affinity is counter-intuitive as all mana "mined" in Erebus is arcane, for divine spells you get mana from... let us say, outer planes.Monks can cast life and spirit divine spells (starting with level 1, can learn level 2), and are weaker but have spirit affinity.
Bad. Cure Disease was very serious balance feature against evil religions.a Vicar (now called Vicarius) don't have law or earth magic, but they do have life and spirit. They are the only priests that do not require their state religion in order to build.
Slightly too general. And I do not think that Righteousness and paladins provide good accent for Empyrean. If they still "have a point".Vaghan of Lugus, a second Empyrean Hero at Righteousness
Talia Gossam has been added ad a Malakim druid hero (requiring they change to a neutral alignment). Because of her affair with the Baron, she is also a werewolf.
I added Orc slaying, elf slaying, dark elf slaying, dwarf slaying, angel slaying, but none of these are availible. I intend to make them be granted only by events, but have;t written any events yet.
Do not like new race "dark elf". Events OK.
Druid with Death magic? Fallen druid? No, not good. Overall I feel that death magic feat CoE badly. Mind - OK.The Council of Esus got a new hero too: Tsvarlain
"Elf butcher" promo... Prominent person but bad as Druid and bad for CoE. CoE is not an extremal religion like Order and AV. Not for hating self. You need still mind and good self control to deceive. Still Druid for CoE is OK.plus a large combat bonus verses druids and most FoL units (almost certainly overpowered.)
Sounds like one big exploit.Arcane units and Vampire lords with channeling 2 can become liches if they either have the Staff of Souls (Barbatos's equipment) or are standing on the Broken sepulcher.
Interesting...The Death III sorcery spell has been replace by "Curse the Ground"
OKTreants are now Siege, and can bombard and cause collateral damage.
Too much IMO.In the March of the Trees spell
Demons are bad object for control.control of all demons within 2 tiles.
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Bad. Again Inquizition is for extremal religions, not for hidden one.added a spell that allows Shadows to remove other religions muh like inquisition (but killing population in the process)
More and more micromanagement. Overall looks like completely overpowered. And I do not like specialist economy emphasis for elves.I added the Forests Preserves from BtS.
Now with new tweak - no unhappiness for infernals - it is inacceptable for them.I added an Altar of Bhall improvement
Don't like.The consumption civic
Spoiler :
Fend for themselves grants +2 xp, and theology grants 3 instead of 2 xp in cities of state religion.
In my feeling overall bonus is strongly negative. Although I am builder. When I gain Theology, build National epic and start rush for Altar few less turns before final great prophet is not of much help. But no matter in this case the best is to have Emp temple in one city, but never follow the religion.Temples of the Empyrean grant +20% GPP, but -15% military production
Spellstaffs are now equipment
But if option "no city razing" works with it? And attitude penalty for captured cities?Feast and Consume soul can continue until the city would be reduced to size 0, at which point it is razed.
Grants to whom? All units built in the city?The Infernal Grimoire grants 2 entropy affinity in its building form.
No much sence in late time as it is not playable and heroes will not be protected. Bad at early time with raging barbs as RB is mainly problem for AI player. You will often have an early conquest as barbs will do your job with Aggressive/Charismatic/Raiders. No?The Barbarian State has