cephalo
Deity
Glad you figured it out. Is there a workaround, so that a single version will work on both Vanilla and BTS?
BTW, I'm pretty sure the start I posted above was made with the fixed code. But even if it was not, here are two more low-food starts that I've seen. These were definitely made with a working script.
I'm not exactly sure what's going on here, I would expect to see some land food resources somewhere on those screens if not near the starting loc. Actually if you could zoom out so I can see more of the resource distribution, I could get a better idea if the map is exhibiting normal behavior.
However, let me explain part of how my starting plot normalizer works. I evaluate all the likely city locations on a map and assign them to the civ that is most likely to get there first by virtue of path distance. Whoever has access to the most good land will get no 'help' in terms of starting resources. Civs that are hemmed in or on less valueable continents will get food bonuses placed nearby.
In the examples you have shown me, I am seeing alot of grassland. Grassland is very, very good land, without which, you really can't compete. Even when there's jungle on it, eventually it has the potential for hugely profitable cities. On PW, grassland is fairly rare so I'm thinking that the screenshots are looking at some of the most productive land in the world. That may explain the lack of bonus resources. However, in my playtesting with PW, I have found the most difficult games are the ones that really beef up the starting position. Try as you might to fill it with bonuses, really nothing beats a cottage on grass.