heya drift
1 sorry i was un intelligible..
but that doesnt matter
i think your on the right track ewith tweaking the wheeel rather than reinventing math and physics
1.0 modified moderately.. at middle and high end and a slight re balance at lower end should be great..
as for the four new unit groups is a good idea with the potential for more players to share the same resources.. and the fact that the graphics exsist or will shortly is a big plus..
btw any thoughts on monastaries??
so far i do love 90% of the changes.. and going back to the 1.0 unit stats with some low end rebalance and some higher end boosting would resolve most of the rest
IMHO. of course..
no mod is perfect no game is perfect..and everyone has different taste
But your mod is one of 3 and based on one of a very few game systems that comes close
1 sorry i was un intelligible..
but that doesnt matter
i think your on the right track ewith tweaking the wheeel rather than reinventing math and physics
1.0 modified moderately.. at middle and high end and a slight re balance at lower end should be great..
as for the four new unit groups is a good idea with the potential for more players to share the same resources.. and the fact that the graphics exsist or will shortly is a big plus..
btw any thoughts on monastaries??
so far i do love 90% of the changes.. and going back to the 1.0 unit stats with some low end rebalance and some higher end boosting would resolve most of the rest
IMHO. of course..
no mod is perfect no game is perfect..and everyone has different taste
But your mod is one of 3 and based on one of a very few game systems that comes close