Max science? Is there such a thing?

SexyGrandpa

Chieftain
Joined
Dec 16, 2008
Messages
3
I was wondering if there was such a thing. For example is there a point that you have too much science that it does not help you get the technologies any faster and you should just focus on something else(gold). I presume that the answer is yes but what is a good way to tell?

P.S.: First post. :) Just saying.
 
Welcome to the forum, SexyGrandpa. :wavey:

sigmakan wrote a pretty good article about tech research in CivRev... Take a look:

http://forums.civfanatics.com/showthread.php?t=282947

You may be especially interested in the Overflow section:

3 – Overflow
On your last turn of researching a technology you notice that your current rate of research is higher than the remaining beakers left to research. You may be asking yourself, "Whats happening to those beakers?" The answer is that they are being directly converted to gold. If you have a research rate of +20 beakers and you are 40/50 on irrigation, the next turn you will complete the research AND receive 10 gold from overflow. Depending on how your cities are structured this can be helpful or harmful. If you have a lot of +%Science modifiers then the overflow is quite handy for acquiring some change, but if you have lots of +%Gold/Production then your workers would be more useful working other tiles so that there is no overflow. The latter requires significantly more micromanagement. As such, I tend to avoid the latter and stick with prior, also because I usually have libraries and such.

Manipulating your research rate correctly can allow you to obtain large sums of money from overflow. For example, if you have +500 beakers a turn and you arrange it so that you'll be 1000/1050 on combustion, then the following turn you'll have 450 bonus gold, which I would personally use to start gold rushing tanks.
 
Thunderfall that was exactly what i was looking for thks allot. Tried to search for the info before posting with no luck. Thks again. :)
 
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