Castor_Troy
Warlord
Medieval Age (Fictional)
Compatible with BTS 3.19 only
Version 0.4 (ALPHA) - 30.12.2010
Introduction
As you may have seen in the title the name contains the Fictional part at the end. What it means ? It means that on the Medieval period (500 - 1500) i have changed something:
-the existance of the Western Roman Empire. Yes it did not died in 476 I altered a bit history and it was saved by the Byzantines, therefore some countrys as the Milan will not exist due to the WRE existance. Although it survives it now represents just a shadow of its former self as it will be owning only a part of north Italy.( I guess this was a personal flavour which i could not go over)
Now to get to what actually the mod contains:
-Nations except for WRE the rest of the countrys are from the Medieval period, some being chosen due to their greatness throughout history (Ottoman Empire), map coverage ( County of Sicily), or simply a chalenging small nation surounded by hungry hellhounds (Kingdom of Croatia). Here is a full list of countrys:
-Units they can be defined into 3 sets: the default units that every nation has (axeman,spearman,archer, heavy swordsman, maceman, longbowman, crossbowman, heavy cavalry, knight, catapult, trebuchet, galley, trireme) there are also default units but unavalable to all civs due to lack of graphics ( light swordsman, light cavalry) and of course the unique units(extremely long list). A small list of units:
-Buildings I never liked the XP given by buildings and as other mods have done this it has encouraged me to also apply this system.
Rather than saying the XP from Barracks represents a better trained unit I will say the Barracks allows you to train the basic of fighters like Light/ Heavy Swordsman and the Military Encampment allows the far better prepared troops like Maceman, Knight. Its (if you ask me) the same difference between units but just put in a different way.
-Promotions the list of promotions has been updated with graphics from TR mod and SDK from FFH2 and TheLadiesOgre. List of promotions:
-Other guilds representing the 3 main religious orders, 2 Asian civs (was planning for the 3 mesoamerican and 1 indian also but I wanted to give the current countrys more individuality before that) that work perfect for Custom Game since sometimes you get bored of the same Christian-Islam-Paganism-Mongol combination wars, JTileSpace limiter (still not much gametest has been done with this feature since its the newest added), also many others.
Future Plans
Currently focusing on creating diversity through the European Countrys but the Asian ones arent forgot.
Notes
-Any sugestions to balance are extremely welcome except for the mongols which i think will not be Human Playable so they can simulate their invasion( if you play you`ll see what i mean).
-Also the Scenario is not yet worked on due to the constant additions to the mod, although it is mentioned in the Introduction.
-Sugesting : Blue Marble and Planet Generator0.68
Credits(without this persons/teams contributions this mod wouldnt be out today as it stands):
Bakuel (Holy Roman Empire, Scottish, Byzantine, Papal States, Mongolian, Viking, Hungarian, Song, Ayyubid, Leon, Castille, Fatimid, Croatia, Moors unit sets)(Hospitaller Master)(WRE Knight),
Danrell ( Kiev, Polish, Franks, WRE, Ottoman, Nizari, Teuton, Flander, English, Japan unit sets),
Zerver(Sweden, Viking, Danish, Burgundian unit sets)(Teuton Master)(Maceman, Knight Hungary ),
Sakhr ( Fatimid,Ottoman knights)( Papal Hvy. Cav.)(Medieval units Sicilya),
Ambrox62( Sweden, Venice, Sicily, Bohemia units),
The_J(RealFavouriteReligion, Heroic Strengh, Well mod comps )(For all his patience and help),
Dom_Pedro_II( for his great modcomps like Conquerores Delight)
HoTK team (Strong Rider Trait,Concepts) LINK:http://forums.civfanatics.com/showthread.php?t=304872 recommended mod
TRP team (concepts,buttons,buildings,ships I lost track of all the stuff i took or got inspired, what these guys did here is pure genius it was my 1st Civ IV mod so I recommend it also ),
The Capo( Spaniish Medieval set), Jeckel (Improvements mods),
OrionVeteran (Orion`s Inquisiton Mod is the basic around which i build all this), Fierabras (Mongol Camp component),
Tsentom1 (Seafaring, Nomadic traits, Venice Arsenal ability)(Field Medic, Skirmisher, Survival, Marauder promotions)
Wolfshane(Irish , Bohemia unit sets), RFC Europe team(concepts, buttons),
Bernie14 (Hvy. Cvly., Horse Arc. Mongols), AlazkanAssassin (Christian Pilgrim),Aranor (Bulgarian unit pack),
Surdanis(Hospitaller Knight),HROCHland(Guild House,Saint Vitus), Refar(religious buildings,wonders,ships), Chamaedrys (Castle improvement/building), mechaerik (Papal Hvy. Swordsman), embryodead ( Mamluk, Ottoman Horse Archer, Ayyubid Knight, Ghulam Mounted Units),
FK2006 (LOTS of buttons), Woodelf (Orthodox Cathedral, Viking Storehouse), JustATourist/achilleszero(Viking Longboat),ambrox62(Galley models), Zenspiderz ( Huscarl), Gagonite (Irish Longbowman),
Walter Hawkwood (wonders,buildings, City Ballista), Pencilgod(Constantine Walls), Jeckel (tile space modcomp), Firaxis Team(they know for what ) .
If I forgot anyone or to add something to someone please tell me and I will do it, as it was a due to the fact that i forgot/not seen not that I do not want to credit them, like i said the mod as it stands is because of the work of these guys up here .
Screenshots
Well since an image is worth a thousand words:
Download
To install simply extract the file to your BtS Mods folder with Winrar or 7Zip.
FileFront: Download
Compatible with BTS 3.19 only
Version 0.4 (ALPHA) - 30.12.2010
Introduction
As you may have seen in the title the name contains the Fictional part at the end. What it means ? It means that on the Medieval period (500 - 1500) i have changed something:
-the existance of the Western Roman Empire. Yes it did not died in 476 I altered a bit history and it was saved by the Byzantines, therefore some countrys as the Milan will not exist due to the WRE existance. Although it survives it now represents just a shadow of its former self as it will be owning only a part of north Italy.( I guess this was a personal flavour which i could not go over)
Now to get to what actually the mod contains:
-Nations except for WRE the rest of the countrys are from the Medieval period, some being chosen due to their greatness throughout history (Ottoman Empire), map coverage ( County of Sicily), or simply a chalenging small nation surounded by hungry hellhounds (Kingdom of Croatia). Here is a full list of countrys:
Spoiler :
-Units they can be defined into 3 sets: the default units that every nation has (axeman,spearman,archer, heavy swordsman, maceman, longbowman, crossbowman, heavy cavalry, knight, catapult, trebuchet, galley, trireme) there are also default units but unavalable to all civs due to lack of graphics ( light swordsman, light cavalry) and of course the unique units(extremely long list). A small list of units:
Spoiler :
-Buildings I never liked the XP given by buildings and as other mods have done this it has encouraged me to also apply this system.
Rather than saying the XP from Barracks represents a better trained unit I will say the Barracks allows you to train the basic of fighters like Light/ Heavy Swordsman and the Military Encampment allows the far better prepared troops like Maceman, Knight. Its (if you ask me) the same difference between units but just put in a different way.
-Promotions the list of promotions has been updated with graphics from TR mod and SDK from FFH2 and TheLadiesOgre. List of promotions:
Spoiler :
-Other guilds representing the 3 main religious orders, 2 Asian civs (was planning for the 3 mesoamerican and 1 indian also but I wanted to give the current countrys more individuality before that) that work perfect for Custom Game since sometimes you get bored of the same Christian-Islam-Paganism-Mongol combination wars, JTileSpace limiter (still not much gametest has been done with this feature since its the newest added), also many others.
Future Plans
Currently focusing on creating diversity through the European Countrys but the Asian ones arent forgot.
Notes
-Any sugestions to balance are extremely welcome except for the mongols which i think will not be Human Playable so they can simulate their invasion( if you play you`ll see what i mean).
-Also the Scenario is not yet worked on due to the constant additions to the mod, although it is mentioned in the Introduction.
-Sugesting : Blue Marble and Planet Generator0.68
Credits(without this persons/teams contributions this mod wouldnt be out today as it stands):
Bakuel (Holy Roman Empire, Scottish, Byzantine, Papal States, Mongolian, Viking, Hungarian, Song, Ayyubid, Leon, Castille, Fatimid, Croatia, Moors unit sets)(Hospitaller Master)(WRE Knight),
Danrell ( Kiev, Polish, Franks, WRE, Ottoman, Nizari, Teuton, Flander, English, Japan unit sets),
Zerver(Sweden, Viking, Danish, Burgundian unit sets)(Teuton Master)(Maceman, Knight Hungary ),
Sakhr ( Fatimid,Ottoman knights)( Papal Hvy. Cav.)(Medieval units Sicilya),
Ambrox62( Sweden, Venice, Sicily, Bohemia units),
The_J(RealFavouriteReligion, Heroic Strengh, Well mod comps )(For all his patience and help),
Dom_Pedro_II( for his great modcomps like Conquerores Delight)
HoTK team (Strong Rider Trait,Concepts) LINK:http://forums.civfanatics.com/showthread.php?t=304872 recommended mod
TRP team (concepts,buttons,buildings,ships I lost track of all the stuff i took or got inspired, what these guys did here is pure genius it was my 1st Civ IV mod so I recommend it also ),
The Capo( Spaniish Medieval set), Jeckel (Improvements mods),
OrionVeteran (Orion`s Inquisiton Mod is the basic around which i build all this), Fierabras (Mongol Camp component),
Tsentom1 (Seafaring, Nomadic traits, Venice Arsenal ability)(Field Medic, Skirmisher, Survival, Marauder promotions)
Wolfshane(Irish , Bohemia unit sets), RFC Europe team(concepts, buttons),
Bernie14 (Hvy. Cvly., Horse Arc. Mongols), AlazkanAssassin (Christian Pilgrim),Aranor (Bulgarian unit pack),
Surdanis(Hospitaller Knight),HROCHland(Guild House,Saint Vitus), Refar(religious buildings,wonders,ships), Chamaedrys (Castle improvement/building), mechaerik (Papal Hvy. Swordsman), embryodead ( Mamluk, Ottoman Horse Archer, Ayyubid Knight, Ghulam Mounted Units),
FK2006 (LOTS of buttons), Woodelf (Orthodox Cathedral, Viking Storehouse), JustATourist/achilleszero(Viking Longboat),ambrox62(Galley models), Zenspiderz ( Huscarl), Gagonite (Irish Longbowman),
Walter Hawkwood (wonders,buildings, City Ballista), Pencilgod(Constantine Walls), Jeckel (tile space modcomp), Firaxis Team(they know for what ) .
If I forgot anyone or to add something to someone please tell me and I will do it, as it was a due to the fact that i forgot/not seen not that I do not want to credit them, like i said the mod as it stands is because of the work of these guys up here .
Screenshots
Well since an image is worth a thousand words:
Spoiler :
Download
To install simply extract the file to your BtS Mods folder with Winrar or 7Zip.
FileFront: Download