Hey bojan25 sorry i dont have 0.3 anymore. If you want however i can upload 0.4? coincidence has it that i was just trying to get 3ds max to work so i can change a bit a building, although i hadnt done anything for the mod since october, well nothing important anyways.
EDIT:
Changelog 0.4 :
-New Civs: Iroquois League(Unitartstyle, limited buildings, units, improvements and techs, added leader, added religion, added civic, extremely low maintainance. The IL has a unique playstyle although being extremely OP in the beginning of the game they lack siege weapons, their only chance of later takeing fortified cities being to capture siege through their trait. They also lack a huge number of buildings and cant research a lot of techs, resulting into a more primitive feel to the nation. However their nation must be able to field a huge number of units), Almoravid Dynasty, Kingdom of Armenia, Zengid Dynasty.
-Promotion Tags: CaptureFromCombat.
-New Civics: Grand Council.
-New Religion: Shamanism.
-New Promotion: Convert.
-New Traits: Strong Culture.
-New Buildings: Local Crops(IL), Wampum Keeper(IL), Shaman Tent(IL), Totem(IL), Trading Post(IL), Elder Council(IL), Thick Walls (KoJ).
-New units: Kurdish Swordsman(Ayyubid), Camelrider(Zengid), Camelarcher(Zengid), Dismounted Tawashi(Ayyubid), Sultans guard(fatimid), Berber Infantry(Fatimid), Varangian Guard(Viking/Byzantine), War Firethrower(Byzantine).
-Unitartstyles for Ayyubid changed to Bakuels new arab ones, Fatimid the same, Almoravid took over the artstyle of fatimid, zengid took over the old ottoman one.
-Some more gameplay changes: siege weapons wont count for tilespace on comps(since they are too stupid to bring 2 stacks
), AI can build new units even if city tile if full(again a cheap solution to a desperate problem), a withdrawal chance based on a random number(50%) and then on damage taken; so some infantry might end up in a draw sometimes), no more voting members that dont have state religion as AP religion, Military Encampment(That allows for maceman, knight) now requires 3 stables and 3 barracks so more hvy swordsman/light swordsman must appear to balance the richer/poorer percent of soldiers, units no longer require resources, however the resources bring a boost to buildingcost.
-I have no ideea what else has changed but im sure they have a lot of them, unit arts, effects of buildings and so on, 98% of the changes took place in the may-june period and then in october, so only 2% is december this year.
-Lots of small tweaks
EDIT2: v 0.4
Download