Hey all, sorry for the lack of replies for the last week
Completely lost internet for a while, had a big project due, and then there was christmas.
As for no resources, I've gotten a few people having this problem and have no idea what causes this, I can only guess this happens when using the game without the latest patch or a mod that also replaces assignstartingplots. If neither of those is a problem, try the game on a standard size map/pangae, and see if it's still a problem. If you have the problem and somehow got it to either work normally or have an idea what happened, tell me what you did, because I just can't reproduce it.
As for strategic balance crashing, I fixed all resource resource types to be the same on any mode, so I didn't bother trying it out. Resources are, and will be, very important for mega mod so I basically the default and all variations to be a sort of strategic balance.
I'll try and find out what makes the crash eventually, but assignstartingplots is just hell to work with.
EDIT: Okay back to work... going to log my future changes from now on in the thread so people can critique it as I work on it. Here's what's going in v23 so far:
-Freedom's happiness is unnerfable directly (stupid booleans!), and I like the overall concept, so I'm adding a penalty to opening the branch: All cities receive -1 production.
-Merchants get buffed to +4 gold, temples give only one specialist, ala PWM. Note: ONLY temples, not Unique buildings based off temples!
-Wat nerfed: Requires libraries.
-Broadcast tower nerfed to +85% not double culture.
-Conquest is harder in the patch, and less useful due to city maintenance. I like the harder part, so I'm simply increasing the gains: MOST buildings will NOT be destroyed on conquest now. Basically, if there was any chance of it being destroyed previously without always being destroyed (culture buildings/national wonders) it will be intact 90% of the time. Sell what you don't like. Additionally, population hit from conquest is reduced from 50% to 30% (so make sure to have a decent happy buffer, and maybe some caravans for courthouses). Finally, city pillage is even further increased, now triple gold per population. Expect some serious gains from Askia razing sprees and late game conquering.
-Updating front page of this thread (finally)
-nerfing landed elite to +75% (Somehow forgot about siam+maritimes)
-buffing collective rule to 90% food for size 2
More coming...