I was a huuuge fan of Colonization, in fact, it was the first PC game I really got addicted to. Since that, I've become a fan of Civ, and vastly prefer Civ4 with Beyond the Sword.
Still - I've always longed back to those days with Colonization. How happy I was, when I discovered the new release.
And now... how disappointed.
The game is almost prohibitive, because it's impossible to win. The reason being the incomprehensibly large REF, and no way to avoid it.
Truly - I just now discovered the patch, so I haven't tried it out yet. But after playing for HOURS on the easiest level, and facing about 100 REFs, I discover that all those hours of gameplay have been wasted - there is no way I can win this game. What a huge disappointment! And what a turn-off, when there are other fun games to be played. Didn't these guys play-test this at all before release?
I'm very uncertain whether I'm going to give it another shot - although obviously I do love this game so I'm tempted. But I cannot spoil another run of hours if I'm going to be this let-down again. Based on what I've seen, I'm not sure the patch does adequately fix these issues after all.
These are my complaints:
1. The REF size and increase. Although logical that the King responds to increasing talk of liberty, it's simply too much, too big.
2. The REFs strength. With those Man-O-Wars there is no way I can beat that navy. What's the point with that - an unbeatable navy? They could've made the King's forces strong, without making them so overwhelming. Why can't I even get a chance to beat them? The problem is vastly greater because there are so many of them - so I can't even sacrifice my fleet to sink at least one of those monsters - there still many, many more to come.
3. Where is the Foreing Intervention party? It was one of the coolest parts of the original COL.
4. What about my fortresses? THE coolest part of COL was that my fortress fired on Privateers and enemy ships that happened to approach my city. It was extremely believeable - and a major fault with the CIV series. If you have this fortified city - why shouldn't it fire at approaching enemies?
5. The education system is simply ridiculous. Why the increasing time to provide teaching, when normally teaching should speed up with improved technology - and liberty bell production as well?
6. I must admit I do miss the large city area of CIV. Or, alternatively, I'd like to have the opportunity to build out-buildings to make use of the resources that are outside the reach of my city, but inside my cultural borders.
7. There ought to be some way of selling off goods after the Tea Party has blocked trade in Europe - selling contraband at a discount. Else, my colonies keep amassing goods for no use, it just feels silly and unbelieveable. At least after I declare my independence.
Well, these are my complaints, and my disappointment that when such a splendid game was relaunched, it was done so poorly. I most of all miss the Foreign Intervention and the Fortresses that Fire, but the overwhelming difficulty at the end was what killed me.
Maybe, maybe, I'll give it a try with the patch.
Still - I've always longed back to those days with Colonization. How happy I was, when I discovered the new release.
And now... how disappointed.
The game is almost prohibitive, because it's impossible to win. The reason being the incomprehensibly large REF, and no way to avoid it.
Truly - I just now discovered the patch, so I haven't tried it out yet. But after playing for HOURS on the easiest level, and facing about 100 REFs, I discover that all those hours of gameplay have been wasted - there is no way I can win this game. What a huge disappointment! And what a turn-off, when there are other fun games to be played. Didn't these guys play-test this at all before release?
I'm very uncertain whether I'm going to give it another shot - although obviously I do love this game so I'm tempted. But I cannot spoil another run of hours if I'm going to be this let-down again. Based on what I've seen, I'm not sure the patch does adequately fix these issues after all.
These are my complaints:
1. The REF size and increase. Although logical that the King responds to increasing talk of liberty, it's simply too much, too big.
2. The REFs strength. With those Man-O-Wars there is no way I can beat that navy. What's the point with that - an unbeatable navy? They could've made the King's forces strong, without making them so overwhelming. Why can't I even get a chance to beat them? The problem is vastly greater because there are so many of them - so I can't even sacrifice my fleet to sink at least one of those monsters - there still many, many more to come.
3. Where is the Foreing Intervention party? It was one of the coolest parts of the original COL.
4. What about my fortresses? THE coolest part of COL was that my fortress fired on Privateers and enemy ships that happened to approach my city. It was extremely believeable - and a major fault with the CIV series. If you have this fortified city - why shouldn't it fire at approaching enemies?
5. The education system is simply ridiculous. Why the increasing time to provide teaching, when normally teaching should speed up with improved technology - and liberty bell production as well?
6. I must admit I do miss the large city area of CIV. Or, alternatively, I'd like to have the opportunity to build out-buildings to make use of the resources that are outside the reach of my city, but inside my cultural borders.
7. There ought to be some way of selling off goods after the Tea Party has blocked trade in Europe - selling contraband at a discount. Else, my colonies keep amassing goods for no use, it just feels silly and unbelieveable. At least after I declare my independence.
Well, these are my complaints, and my disappointment that when such a splendid game was relaunched, it was done so poorly. I most of all miss the Foreign Intervention and the Fortresses that Fire, but the overwhelming difficulty at the end was what killed me.
Maybe, maybe, I'll give it a try with the patch.