WeirdWeimar
Chieftain
- Joined
- Sep 5, 2013
- Messages
- 2
Hi, I noticed that the combat in Civ5 is really weird.
If I have a ranged unit (Archer) and a melee unit (Warrior). Both can attack from where they stand, but only the melee unit will move into the enemy tile after the melee unit has killed an enemy.
This does not make sense. The game should give me a choice. "Do you want to move into the enemy tile or not? Yes or No?"
The reason it should offer a choice is because if you attack with melee first, then kill with range, then neither move into the enemy tile.
Lets put this into perspective. I would have to say, "Hey warriors, you're going to run up to the enemy, you're gonna smack them in the face with your willies, then retreat because we're going to bombard then with arrows. Kapeesh?"
I'm not the most intelligent person in the world, but that doesn't sound like a very realistic strategy.
Shouldn't it be, range first, then melee?
In any case, the game should give you a choice of whether or not you want to move your melee unit into the enemy tile.
The reason is because, sometimes moving a melee unit into the enemy tile may put you in range of more enemy units (or worse, an enemy city), thus causing your melee unit getting unnecessarily slaughtered.
Does anyone see the logic here?
Also, on an unrelated note: I think Barbarian encampments have weird rules. Lets say that I spend 5 turns attacking a Barbarian encampment and various brutes and barb archers. I've spent a lot of time killing the encampment.
If someone else comes along, they may be able to get the final blow and steal the encampment. I've seen the AI do this. It's infuriating. Shouldn't this be disallowed?
A simple solution would be have the encampment always go to the player that did the most damage. You shouldn't be required to move onto the encampment tile in order to claim it. It should just automatically go to the player who did the most damage. Anyone agree?
If I have a ranged unit (Archer) and a melee unit (Warrior). Both can attack from where they stand, but only the melee unit will move into the enemy tile after the melee unit has killed an enemy.
This does not make sense. The game should give me a choice. "Do you want to move into the enemy tile or not? Yes or No?"
The reason it should offer a choice is because if you attack with melee first, then kill with range, then neither move into the enemy tile.
Lets put this into perspective. I would have to say, "Hey warriors, you're going to run up to the enemy, you're gonna smack them in the face with your willies, then retreat because we're going to bombard then with arrows. Kapeesh?"
I'm not the most intelligent person in the world, but that doesn't sound like a very realistic strategy.
Shouldn't it be, range first, then melee?
In any case, the game should give you a choice of whether or not you want to move your melee unit into the enemy tile.
The reason is because, sometimes moving a melee unit into the enemy tile may put you in range of more enemy units (or worse, an enemy city), thus causing your melee unit getting unnecessarily slaughtered.
Does anyone see the logic here?
Also, on an unrelated note: I think Barbarian encampments have weird rules. Lets say that I spend 5 turns attacking a Barbarian encampment and various brutes and barb archers. I've spent a lot of time killing the encampment.
If someone else comes along, they may be able to get the final blow and steal the encampment. I've seen the AI do this. It's infuriating. Shouldn't this be disallowed?
A simple solution would be have the encampment always go to the player that did the most damage. You shouldn't be required to move onto the encampment tile in order to claim it. It should just automatically go to the player who did the most damage. Anyone agree?