Tyrvos
Cu Chulainn
So I made a tier (vos) list of all the "Trade" teams comparing economy (day off, so why not?). If this is reliable, I'll probably make different ones (too much effort to make an overall tier list though, at the moment). If you like this format, feel free to use it.
I took a more mathematical approach to try to avoid bias as much as I could.
I'll attach the excel file I used in .rar format.
Let me know if you do not agree with any of the scoring in that excel file, and most importantly, your reason why.
I defined a trade team by any team that had a unique that specifically dealt with trade routes or trading resources (Diplomatic trade).
This overall consisted of:
Arabia
Carthage
Germany
Indonesia
Morocco
The Netherlands
Portugal
Russia
Venice
Please let me know if there are any I missed.
A. Criteria
The criteria I used consisted of "core" components and "supplementary" components
Core criteria are simply the most important aspects, and are counted twice in the score calculation:
Overall Trade Routes
Overall Diplomatic Trade (luxury and strategic resource trade)
Internal Economy (City Connection, buildings that contribute to gold/production, and tile working)
Ability to convert money to a non-diplomatic victory (Such as if they have a potential for a strong military)
Supplementary criteria needed to be included, in my opinion, but aren't as important is deciding tier placement:
Individual land trade routes (essentially trade route efficiency)
Individual sea trade routes
Early-game Trade (both trade route and diplomatic trade)
Mid-game Trade
Late-game Trade
B. Score Calculation
Each of these criteria had a possible score of 0-4. Lower scores are better. Most were 1-4, 1 meaning they are the best and 4 meaning average compared to all Civs.
To calculate each civilizations score, I used the following formula:
Raw_Score + Core_Score = Final_Score
Raw_Score = Core_Score + Supplementary_Score
Core_Score = Total Core points
Supplementary_Score = Total Supplementary points
The scores ended up as (Remember, lower is better):
Arabia: 26
Carthage: 36
Germany: 40
Indonesia: 39
Morocco: 38
The Netherlands: 35
Portugal: 33
Russia: 43
Venice:32
C. Tier List
To define tiers, I took the mean then made Tier 1 any score below one standard deviation from the mean rounded up (36 in the original) and Tier 3 any score one standard deviation above the mean.
In the first version, the standard deviation was 4 (was rounded down).
This means the tiers ended up, as an example:
Tier 1: 32 and lower (36 - 4)
Tier 2: 33-39
Tier 3: 40 and higher (36 + 4)
Therefore the tier list ended up as (in order in their tiers):
Tier 1: Arabia (26), Venice (32)
Tier 2: Portugal (33), The Netherlands (35), Carthage (36), Morocco (38), Indonesia (39)
Tier 3: Germany (40), Russia (43)
This is just focusing on trade aspects, therefore just because a team is a lower tier, does not mean they are overall a worse team. Two Civs affected by this bias are Germany and Russia.
Also, I do not like Indonesia. One Civ affected by this bias is Indonesia. In all honesty, I tried being fair to them though. (Screw you Indonesia).
I took a more mathematical approach to try to avoid bias as much as I could.
I'll attach the excel file I used in .rar format.
Let me know if you do not agree with any of the scoring in that excel file, and most importantly, your reason why.
I defined a trade team by any team that had a unique that specifically dealt with trade routes or trading resources (Diplomatic trade).
This overall consisted of:
Arabia
Carthage
Germany
Indonesia
Morocco
The Netherlands
Portugal
Russia
Venice
Please let me know if there are any I missed.
A. Criteria
The criteria I used consisted of "core" components and "supplementary" components
Core criteria are simply the most important aspects, and are counted twice in the score calculation:
Overall Trade Routes
Overall Diplomatic Trade (luxury and strategic resource trade)
Internal Economy (City Connection, buildings that contribute to gold/production, and tile working)
Ability to convert money to a non-diplomatic victory (Such as if they have a potential for a strong military)
Supplementary criteria needed to be included, in my opinion, but aren't as important is deciding tier placement:
Individual land trade routes (essentially trade route efficiency)
Individual sea trade routes
Early-game Trade (both trade route and diplomatic trade)
Mid-game Trade
Late-game Trade
B. Score Calculation
Each of these criteria had a possible score of 0-4. Lower scores are better. Most were 1-4, 1 meaning they are the best and 4 meaning average compared to all Civs.
To calculate each civilizations score, I used the following formula:
Raw_Score + Core_Score = Final_Score
Raw_Score = Core_Score + Supplementary_Score
Core_Score = Total Core points
Supplementary_Score = Total Supplementary points
The scores ended up as (Remember, lower is better):
Arabia: 26
Carthage: 36
Germany: 40
Indonesia: 39
Morocco: 38
The Netherlands: 35
Portugal: 33
Russia: 43
Venice:32
C. Tier List
To define tiers, I took the mean then made Tier 1 any score below one standard deviation from the mean rounded up (36 in the original) and Tier 3 any score one standard deviation above the mean.
In the first version, the standard deviation was 4 (was rounded down).
This means the tiers ended up, as an example:
Tier 1: 32 and lower (36 - 4)
Tier 2: 33-39
Tier 3: 40 and higher (36 + 4)
Therefore the tier list ended up as (in order in their tiers):
Tier 1: Arabia (26), Venice (32)
Tier 2: Portugal (33), The Netherlands (35), Carthage (36), Morocco (38), Indonesia (39)
Tier 3: Germany (40), Russia (43)
This is just focusing on trade aspects, therefore just because a team is a lower tier, does not mean they are overall a worse team. Two Civs affected by this bias are Germany and Russia.
Also, I do not like Indonesia. One Civ affected by this bias is Indonesia. In all honesty, I tried being fair to them though. (Screw you Indonesia).