Thunderbrd
C2C War Dog
I'm all for it. Many of our 'purple' promotions are line promos so we have some options there:
1) The GG makes a building that spawns buildings all over the empire that offer a free 'x' special promo that becomes the prereq of any additional skill promos selected on the same promotion line beyond it. So for example, a GG is used for a Siege Doctrine which gives a free Siege Tradition I promo to all units built in the empire (and we also can make our units pick up the promo free when they visit a city or not at our option) and now that they have Siege Tradition I they can then go on to select Siege Tradition II and III thereafter.
Or
2) We can do all of the above except make Siege Tradition II and III ALSO require another level of the Doctrine be initiated by a GG.
And I'm sure from this we can extrapolate a number more ways to implement.
Might be best to review the AI for the Great Military People units a bit but shouldn't be too critical yet.
From a development perspective I think we should look at each Combat Class (the major ones at least) one at a time and see what we would want to create for those.
1) The GG makes a building that spawns buildings all over the empire that offer a free 'x' special promo that becomes the prereq of any additional skill promos selected on the same promotion line beyond it. So for example, a GG is used for a Siege Doctrine which gives a free Siege Tradition I promo to all units built in the empire (and we also can make our units pick up the promo free when they visit a city or not at our option) and now that they have Siege Tradition I they can then go on to select Siege Tradition II and III thereafter.
Or
2) We can do all of the above except make Siege Tradition II and III ALSO require another level of the Doctrine be initiated by a GG.
And I'm sure from this we can extrapolate a number more ways to implement.
Might be best to review the AI for the Great Military People units a bit but shouldn't be too critical yet.
From a development perspective I think we should look at each Combat Class (the major ones at least) one at a time and see what we would want to create for those.