Pangaea
Rock N Roller
- Joined
- Sep 17, 2010
- Messages
- 6,390
Traits have an effect on whips too, depending on what you're whipping. For example, a Spiritual leader can 2-pop whip a temple with only 5 invested in it, with max overflow, if you also have a forge (or organised religion bonus). If you're looking for 1-pop whips instead, which aren't very good, you can do that early with spiritual temples, or with creative libraries for example. Organised leaders get cheap whips for lighthouse, courthouse and factory, which is great really, as you often need at least two of those buildings in long games.
A downside, if one can call it that, is that it can get more tricky to get two-pop whips, because you can only have a few hammers invested in for example a temple if you are spiritual, otherwise it becomes a sucky 1-pop whip. If it doesn't work out great, or I happen to forget to whip when I planned (happens sometimes), I like to put a few hammers into a barracks instead and 2-pop whip that, with overflow 1-turning the next building. This is basically what Seraiel talks about with stacking overflow, though I haven't used that so systematically to 1-turn Oxford and so forth.
Another way to get easy failgold is to put overflows into a wonder you're not planning to complete, from several cities (but you need to remove it from the other city first, as only one city can build a wonder at any time). This also works well with national wonders like HE. Not much point in this if you're not industrious or have stone/marble access, but if you do, it's more effective than building wealth, though the benefit is postponed until an AI completes the wonder.
This, coupled with selling cheap techs to AIs once you get currency, means you can build up quite a bit of in the early game, enabling you to carry out 100% for a long time, getting you far towards Education and Lib.
elite typist
A downside, if one can call it that, is that it can get more tricky to get two-pop whips, because you can only have a few hammers invested in for example a temple if you are spiritual, otherwise it becomes a sucky 1-pop whip. If it doesn't work out great, or I happen to forget to whip when I planned (happens sometimes), I like to put a few hammers into a barracks instead and 2-pop whip that, with overflow 1-turning the next building. This is basically what Seraiel talks about with stacking overflow, though I haven't used that so systematically to 1-turn Oxford and so forth.
Another way to get easy failgold is to put overflows into a wonder you're not planning to complete, from several cities (but you need to remove it from the other city first, as only one city can build a wonder at any time). This also works well with national wonders like HE. Not much point in this if you're not industrious or have stone/marble access, but if you do, it's more effective than building wealth, though the benefit is postponed until an AI completes the wonder.
This, coupled with selling cheap techs to AIs once you get currency, means you can build up quite a bit of in the early game, enabling you to carry out 100% for a long time, getting you far towards Education and Lib.
elite typist