Currently you have the following military buildings:
- Barracks (15XP)
- Armory (15XP, needs Barracks)
- Military Academy (15XP, needs Barracks)
- Arsenal (15% production land units, needs Military Academy)
These buildings are useless, except for the early and cheap Barracks. A couple of XP is maybe nice for the first promotion, but paying 2/3 gold maintenance for a building in a time when you are not building a lot of units anymore is ridiculous.
I propose these new properties:
- Barracks (15XP)
- Armory (15XP + 15% Production land units, needs Barracks)
- Military Academy (receives 50% XP of Garrison, needs Armory)
- Arsenal (11HP land units, needs Military Academy)
Especially around and after Military Academy, you tend to upgrade most of you units and not build new units. With these changes, there's a better choice between upgrading a building new units.
Also, this new Military Academy reflects a true learning facility by giving new land units 50% of the XP of the Garrison, which adds game-play choice of having a super experienced unit fighting, or back home to train more. An Arsenal reflects the addition of weapons and ammo. Both provide new concepts to civ, which is never bad.
Another options I've been thinking about:
Military Academy: +1XP per turn for garrisoned unit.
Arsenal: +33% Production land units when Great General is garrison
What do you think would be the best way to make the military building viable again?
- Barracks (15XP)
- Armory (15XP, needs Barracks)
- Military Academy (15XP, needs Barracks)
- Arsenal (15% production land units, needs Military Academy)
These buildings are useless, except for the early and cheap Barracks. A couple of XP is maybe nice for the first promotion, but paying 2/3 gold maintenance for a building in a time when you are not building a lot of units anymore is ridiculous.
I propose these new properties:
- Barracks (15XP)
- Armory (15XP + 15% Production land units, needs Barracks)
- Military Academy (receives 50% XP of Garrison, needs Armory)
- Arsenal (11HP land units, needs Military Academy)
Especially around and after Military Academy, you tend to upgrade most of you units and not build new units. With these changes, there's a better choice between upgrading a building new units.
Also, this new Military Academy reflects a true learning facility by giving new land units 50% of the XP of the Garrison, which adds game-play choice of having a super experienced unit fighting, or back home to train more. An Arsenal reflects the addition of weapons and ammo. Both provide new concepts to civ, which is never bad.
Another options I've been thinking about:
Military Academy: +1XP per turn for garrisoned unit.
Arsenal: +33% Production land units when Great General is garrison
What do you think would be the best way to make the military building viable again?