aaminion00
Stoned
Intro
This NES takes place in the early 1800's in a tiny South American country called Fedelista. For more than two centuries it had been a Spanish colony in the region, but in around 1794 a rebellion occured in which a small group striving for a democratic goverment (modeled after the recently independent British colonies) succeeded in implenting it in Fedelista.
However, lacking much popular support, Fedelista has sunk into various quarrels and bickerings amongst goverment officials, and the ever-powerful plantation-owners looking to control as much as they could. The year is 1804, and the conditions are just horrible. Many people are poor and hungry, and even the rich are barely anything compared to their European counterparts. It is time to take action. Whether you're a poor philosopher in a small town, a retired general, or a rich plantation-owner, you must strive to make things better for not only yourself, but fellow Fedelistians!
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Rules
First, simple help in setting up the template. Your "faction" is just the name of your group, and the leader is the name of the revolutionary at the head of it. Make sure to specify what he was before the revolt. The choices are:
Intellectual
+ Will gather support from the masses more quickly
- May have trouble in advanced military planning
Ex-General
+ Will have a distinct advantage in military manuevering
- May have trouble gaining support from the people
Plantation Owner
+ Starts out with 10,000 credits instead of 5,000
- Slightly worse off in military matters than general, and popular support compared to intellectual
Anyways, once we're done with that, we go to credits. You recieve 5,000 to begin with (unless you're a plantation owner) and can increase this amount in various ways. You can increase both your army and gold at the same time, but to do this you'd have to take a risk in the gathering of gold. For example, here are the two possibilities.
- Recruit men into army, pillage local banks (possibly succesful robbery)
- Sell crops at market (Guarranteed increase in credits)
As for the army... you buy troops based on how much money you have, or, how good you are in persuading the local populace to your cause. For example, you could not increase your army at all, but if you gain support from the common man, you could get plenty of loyal, but inexperienced, men to pick up their muskets and join your cause. On the other hand, even if the people hate you, you could still use your wealth to get you a number of trained soldiers.
Navy is of little importance here. If you have a navy, it will usually be privateers who pledge loyalty to your cause, or ships filled with explosives.
The amount you start with is the same throughout, and you can see it below.
Goverment is simple enough. Democracy, Republic, Parlimentary Democracy, Kingdom, anarchy, you get the drill.
Base is your base of operations. Name a town or region on the map where your movement will be centered (hint: don't do it in the capital city).
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Example
Faction: Fedelista Liberation Movement
Leader: Emanuel Conseco (Plantation-Owner)
Credits: 10,000
Army: 100 voulenteers
Navy: none
Goverment: Republic
Base: Lowland region near Pepsi
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Template
Faction:
Leader:
Credits:
Army:
Navy:
Goverment:
This NES takes place in the early 1800's in a tiny South American country called Fedelista. For more than two centuries it had been a Spanish colony in the region, but in around 1794 a rebellion occured in which a small group striving for a democratic goverment (modeled after the recently independent British colonies) succeeded in implenting it in Fedelista.
However, lacking much popular support, Fedelista has sunk into various quarrels and bickerings amongst goverment officials, and the ever-powerful plantation-owners looking to control as much as they could. The year is 1804, and the conditions are just horrible. Many people are poor and hungry, and even the rich are barely anything compared to their European counterparts. It is time to take action. Whether you're a poor philosopher in a small town, a retired general, or a rich plantation-owner, you must strive to make things better for not only yourself, but fellow Fedelistians!
--------------------
Rules
First, simple help in setting up the template. Your "faction" is just the name of your group, and the leader is the name of the revolutionary at the head of it. Make sure to specify what he was before the revolt. The choices are:
Intellectual
+ Will gather support from the masses more quickly
- May have trouble in advanced military planning
Ex-General
+ Will have a distinct advantage in military manuevering
- May have trouble gaining support from the people
Plantation Owner
+ Starts out with 10,000 credits instead of 5,000
- Slightly worse off in military matters than general, and popular support compared to intellectual
Anyways, once we're done with that, we go to credits. You recieve 5,000 to begin with (unless you're a plantation owner) and can increase this amount in various ways. You can increase both your army and gold at the same time, but to do this you'd have to take a risk in the gathering of gold. For example, here are the two possibilities.
- Recruit men into army, pillage local banks (possibly succesful robbery)
- Sell crops at market (Guarranteed increase in credits)
As for the army... you buy troops based on how much money you have, or, how good you are in persuading the local populace to your cause. For example, you could not increase your army at all, but if you gain support from the common man, you could get plenty of loyal, but inexperienced, men to pick up their muskets and join your cause. On the other hand, even if the people hate you, you could still use your wealth to get you a number of trained soldiers.
Navy is of little importance here. If you have a navy, it will usually be privateers who pledge loyalty to your cause, or ships filled with explosives.
The amount you start with is the same throughout, and you can see it below.
Goverment is simple enough. Democracy, Republic, Parlimentary Democracy, Kingdom, anarchy, you get the drill.
Base is your base of operations. Name a town or region on the map where your movement will be centered (hint: don't do it in the capital city).
--------------------
Example
Faction: Fedelista Liberation Movement
Leader: Emanuel Conseco (Plantation-Owner)
Credits: 10,000
Army: 100 voulenteers
Navy: none
Goverment: Republic
Base: Lowland region near Pepsi
--------------------
Template
Faction:
Leader:
Credits:
Army:
Navy:
Goverment: