pokiehl
Deity
- Joined
- Mar 5, 2017
- Messages
- 2,787
There are a few graphical issues and suggestions regarding the graphics that I'd like to share with you all.
1. Coastal city center "canal" graphics clip into cliff rocks. If you settle a coastal city on a tile with cliffs, triggering the canal city center model, the canal clips into the cliff rocks. It looks bad and I can't unsee it
2. City "clutter" is lacking. For those of you who don't know, city centers + districts have procedurally-generated "filler" buildings to flesh out the models. I'd like to see much more of this clutter. As it is now, the map look barren. While there are mods to increase clutter, I'd like to see Firaxis implement this on their end.
More disappointignly, clutter only appears in districts adjacent to the city center! This is something modders CANNOT change at all unfortunately. If Firaxis would enable clutter for all districts regardless of adjacency to the city center, this would make cities look better and more immersive. With the way it is now, Gaul can never get any city clutter!
3. All continents have the same art, which makes the map look more boring and is a downgrade from Civ 5. In Civ 5, there were a variety of tilesets so that forests, deserts, mountains, etc. on different landmasses would have different appearances. It did WONDERS for immersion and making the game world feel more realistic and alive. I was sorely disappointed at Civ 6's release to find that this feature wasn't part of the game, and every single update, I am hoping to see it again. I think it's even more important for Civ 6 than it was for Civ 5, given the huge focus on "playing the map" that Civ 6 has.
1. Coastal city center "canal" graphics clip into cliff rocks. If you settle a coastal city on a tile with cliffs, triggering the canal city center model, the canal clips into the cliff rocks. It looks bad and I can't unsee it
2. City "clutter" is lacking. For those of you who don't know, city centers + districts have procedurally-generated "filler" buildings to flesh out the models. I'd like to see much more of this clutter. As it is now, the map look barren. While there are mods to increase clutter, I'd like to see Firaxis implement this on their end.
More disappointignly, clutter only appears in districts adjacent to the city center! This is something modders CANNOT change at all unfortunately. If Firaxis would enable clutter for all districts regardless of adjacency to the city center, this would make cities look better and more immersive. With the way it is now, Gaul can never get any city clutter!
3. All continents have the same art, which makes the map look more boring and is a downgrade from Civ 5. In Civ 5, there were a variety of tilesets so that forests, deserts, mountains, etc. on different landmasses would have different appearances. It did WONDERS for immersion and making the game world feel more realistic and alive. I was sorely disappointed at Civ 6's release to find that this feature wasn't part of the game, and every single update, I am hoping to see it again. I think it's even more important for Civ 6 than it was for Civ 5, given the huge focus on "playing the map" that Civ 6 has.
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