Hydromancerx
C2C Modder
Well I will let you to your work now that you have text, icons and sounds. I can't wait to test them out in game! Thanks again.
Ultimately, whenever someone proposes a building, I hope they ask themselves:
1.) Is this a variant of some building that already exists or is covered under the umbrella of an existing institution?
2.) Is this building significant to society in the era it is proposed for?
3.) Are the benefits / penalties in balance with the core Civ buildings? Do they scale as intended for very large cities with lots of resources?
I came here to follow up on the Poacher building, and I just wanted to voice my concerns.
I had commented in the bug thread on the Poacher building when I first saw it in Beta 6 -- it made no sense to me why this building was somehow contributing income to the city. I had suggested that it contribute food instead so that it had a niche -- provide food for a hard to feed city at the expense of happyness, that way it would only be used to grow certain cities but actually hamper ones with enough food. But seriously, I never would build it, and I would be concerned the AI was hurting itself by building them when it sees the income bonus. I would argue that Poachers are not something that a Civ / Govt would implement, it is something that happens when people are unhappy, starving, or in poverty and have the opportunity -- for this reason alone it doesn't sit right with me.
Things like Tattoo parlors, Public Pools, and Saloons are getting kind of granular for a civ game. Tattoos have been around for a long time, whether they had religious value or artistic value to society and Saloons are just bars / Taverns that existed in the wild west. I'm not certain why they are deserving of a building, and their significant health penalties could also hurt the AI. I realize some people want a building for every possible situation, and I respect that -- I also don't use Sports, Pets/Zoo, Domesticated, Farms, Snow building packs. If we start putting a bunch more buildings into NIMBY, I'm gonna have to turn that off too.
The Cryogenics prison is just over the top with the all the bonuses and a %50 espionage and 10% Science boost. How do you get an espionage bonus from frozen prisoners anyhow? You can't interrogate them?
After re-thinking things (thanks to Cykur bringing me to my senses...), I don't want to add all of these. The Cyro Prison is okay, and so is the Saloon, but other than that, they are all redundant. The Public Pool is the same as the Outdoor Rec Center. The Animal Shrine is the same as the Idol Shrine. The Tattoo Parlor shouldn't ever be a building ever constructed by any government, and it isn't well represented in Civ. The Chinampa's seem like they would be better as an improvement of some kind, I'm not sure how well they fit in either, and the Aztec's and Maya's don't need another UB. Monty will never build it anyway.
So I'll tweak the Poacher's camp, add the prison and saloon.
The poacher is ment to kill animals for profit not food. Remember the poacher is selling things on the black market because its illegal to hunt these species. Most of the species would be killed for medicines, aphrodisiacs or are just visually appealing or just rare.
In short I hate you cykur.
The poacher becomes available with Monarchy, and back in the day, poaching was all about food. Peasants in feudal societies were often not allowed to hunt big game -- it was considered the right of the aristocrat who owned the land.
In current times there is a lot of focus on poaching for money -- ivory, rhino horns, etc. But I tell you, there is still TONS of poaching simply to fill stomachs. In Africa people go into preserves and kill primates for "bush meat". Even if the poaching is for money, I don't think this is a money stream the government would access.
In my mind, the Saloon is just a variant of a Tavern/Bar/Inn/Brothel type building. They show up in most societies in some form or another, and in the Wild West during the 1800's, it just happened to be called a Saloon.
Anyhow, it is just splitting hairs.
I think the Cryogenic Prison is cool, but it has to be rebalanced / rethought. Regular Prisons serve a dual purpose to punish and reform the individual. The Prison of a Intolerant Monarch is going to be a lot different than the Prison of a Liberal Republic, but they are both Prisons. The Cryogenic Prison probably would only be built by the more Totalitarian Societies as a way of "getting rid" of people. It is unlikely that the more representative governments would have these.
Sigh...I don't actually subscribe to more is better. That is the great thing about AND -- I don't install several of the building packs. I find having Petting Zoos, Igloos, Greenhouses, and Slaughterhouses all redundant or unnecessary. Sports is already happening in Stadiums, Arenas, and on TV.
While I was challenging the balance of some of the buildings, my main concern was that I was going to have to turn off buildings I liked because new buildings were popping up that I didn't want, and was concerned would hamstring the AI. I play with Revolutions Mod, and too many buildings that cause unrest or revolution can start a chain reaction and tear apart an empire.
But I digress -- sorry to have annoyed you, I hope your buildings make it in someday...but into a modpack I can choose not to install.
1. Your talking about "hunting" not poaching. They had poaching during that time where they would kill say the sacred animals that is not suppose to be hunted or killing animals from the royal forest when you were not suppose to. Its not just the modern version. In short this is killing rare exotic animals for profit not killing them as a hunter for food. Note poachers don't have to kill animals they can poach rare plants such as trees, herbs, mushrooms etc.
2. The saloon represents the industrial revolution type of bar where drinking, gaming, and girls could be found. Something unique to the time where shoot outs with cowboys could happen or say miners panning for gold could come to rest. I think it deserves to be its own building. Detail is everything when it comes to AND. And we should not start cutting content. Affforess has even said he is for "content for contents sake". Which i firmly believe in. Because if we can make a game that is more detailed then we should never have the same game twice.
3. I disagree. Perhaps a cryogenic prison could be the most humanitarian way to keep criminals. Criminals no longer have to suffer being locked up for life in the cruel prison systems of old. No more shanking and sodomizing from other prison mates. I could see this used for cruel dictators as well as compassionate governments.
4. If you really want to Afforess why don't you just make all these into a Misc Building pack rather than adding them to existing mods if Cykur is complaining that he doesn't want to play it. And really Cykur you are missing out if you are not playing with all the mods. I have not had one game in which I played the same way thanks to them.
6. I bet you want to cryogenically freeze me right about now.
Good Night!
Likewise, the Petting Zoo is just not a top-down governmental building. I've already voiced my concern that we've long since veered away from "more is better" and into "what the hell".
Why do they have to be "governmental"? Why can't they just be "buildings"? And if you want to say they are governmental pretend that the government gave the petting zoo a grant to build the petting zoo.
Don't worry Hydro, you have some pretty convincing arguments there, I'll finish adding all the buildings myself.
Personally, what I want out of buildings are:
1. Fill in gaps game-wise
2. Stay true to historical significance
3. Balanced out so that you have a chance of losing the game if you choose wrong building .
4. Ultimately, the AI must understand and use them effectively and efficiently.
That's it. No about "more is better" being bad. I definitely subscribe to it. I only want to be sure it all balance out.
Hydro, I like your ideas a lot but I play on Marathon speed (1500 in vanilla BtS, 1590 in RoM, 1640 in my Revised Gamespeed now) so I need to be sure the buildings can be built quickly and be relevant in the span of the turns I play with.