Xanikk999
History junkie
Kael said:The seafaring trait is supposed to incent players to stick to the coasts. One way to ddo that is to give them bonus from water stuff, the other way is to penalize them for land stuff. The trait does both. Im pretty sure the trait neds to be strengthened (on the bonus from water side), but it will probably retain the -1 food from farms.
It also makes a nice dynamic that the coast cities in a searfaring civ tend to grow and be the production workhorses, while the internal cities tend to be smaller stategic holds. It seems natural to me that people in a searfaring civilizations flock to the coast cities.
I might let every water conected seafaring city start with a free lighthouse, that would grant +1 food from every water tile for that city.
Oh i see what you mean but it still seems a little harsh. Maybe if they got an extra food per water tile in addition to the lighthouse that would work. I still see it kind of underbalanced the way it is and i cant seem to force my self to play a seafaring civ like that.
IMO since the other traits give just bonuses and not penaltys i think it should do the same thing maybe though give it less benifits. But its your mod im just voicing my opinion. I cant wait to see version 1.0