Update RifE version (1.31): click here
Short description:
1.0 Mana Flares:
2.0 Unique Improvements / Imperial Roads:
3.0 Elohim Events for all Unique Features: (R i f E only)
Update:
4.0 Other ModMods: (R i f E only)
Rise from Erebus download and installation:
You need Rise from Erebus 1.23
--> Link: Rise from Erebus
Other downloads:
Fall from Heaven 2 download and installation:
Fall Further download and installation:
Orbis download and installation:
__________________
Credits:
Mana Flares and Unique Events:
This is a Python/XML Mod mainly for Rise from Erebus 1.23 (all features of this mod are supported only in the RifE version).
This mod is also available for the newest Fall Further version (FF 051c), but not all features and bug fixes are included in this version.
Also, this mod can be downloaded for older versions of Fall from Heaven 2 (FFH2 041i) and Orbis (Orbis 024b).
This is a Python/XML Mod mainly for Rise from Erebus 1.23 (all features of this mod are supported only in the RifE version).
This mod is also available for the newest Fall Further version (FF 051c), but not all features and bug fixes are included in this version.
Also, this mod can be downloaded for older versions of Fall from Heaven 2 (FFH2 041i) and Orbis (Orbis 024b).
Short description:
1.0 Mana Flares:
1.1 Mana flare system:
If someone pillage a mana node without using metamagic bad/good things will happen. If you pillage such a node it will flare up and magic of the node mana type will affect the surrounding area, units and cities.
Mana flares can also happen via event. In this case the flares are more powerful and have a higher chance to have positive effects.
(For more details see post 2)
If someone pillage a mana node without using metamagic bad/good things will happen. If you pillage such a node it will flare up and magic of the node mana type will affect the surrounding area, units and cities.
Mana flares can also happen via event. In this case the flares are more powerful and have a higher chance to have positive effects.
(For more details see post 2)
2.0 Unique Improvements / Imperial Roads:
2.1 Great Circus:
Available via event. This is a giant hippodrome like the Circus Maximus in Rome. It will appear as Unique Improvement on the map and mounted units on this plot can take part in an epic race like in the Ben Hur movie or you can bet on your favorite horse/rider. It also provides happiness in the surrounding area.
Update (R i f E only): In addition to that the owner gets the chance to conquer enemy unique buildings.
Also the owner can build unique mounted units that can be built by his vassals.
(For more details see post 3)
2.2 Great Colosseum:
Available via event. This is a giant Colosseum like the Flavian Amphitheatre in Rome. The ingame effects are similar to the Great Circus.
Update (R i f E only): The owner can build unique melee units and unique buildings that can be built by his vassals.
If these improvements (Great Circus/Great Colosseum) are destroyed you can rebuild them with cities near to the former site and all the production will add up to one production pool like it should be with projects after all (Note: Even enemy cities can help to rebuild it because they also will profit from the effects of the Great Circus/Colosseum it's an area effect and also the special spells on this plot can be used by everyone.
(For more details see post 3)
2.3 Imperial Road system:
Available via event. If you meet all the requirements you are able to "build" Imperial Roads with your workers. But to prevent the "all roads on all plots" problem you only can connect your cities with this roads. This mod will try to find the best path between your cities and will connect them with improved roads.
(For more details see post 3)
Available via event. This is a giant hippodrome like the Circus Maximus in Rome. It will appear as Unique Improvement on the map and mounted units on this plot can take part in an epic race like in the Ben Hur movie or you can bet on your favorite horse/rider. It also provides happiness in the surrounding area.
Update (R i f E only): In addition to that the owner gets the chance to conquer enemy unique buildings.
Also the owner can build unique mounted units that can be built by his vassals.
(For more details see post 3)
2.2 Great Colosseum:
Available via event. This is a giant Colosseum like the Flavian Amphitheatre in Rome. The ingame effects are similar to the Great Circus.
Update (R i f E only): The owner can build unique melee units and unique buildings that can be built by his vassals.
If these improvements (Great Circus/Great Colosseum) are destroyed you can rebuild them with cities near to the former site and all the production will add up to one production pool like it should be with projects after all (Note: Even enemy cities can help to rebuild it because they also will profit from the effects of the Great Circus/Colosseum it's an area effect and also the special spells on this plot can be used by everyone.
(For more details see post 3)
2.3 Imperial Road system:
Available via event. If you meet all the requirements you are able to "build" Imperial Roads with your workers. But to prevent the "all roads on all plots" problem you only can connect your cities with this roads. This mod will try to find the best path between your cities and will connect them with improved roads.
(For more details see post 3)
3.0 Elohim Events for all Unique Features: (R i f E only)
3.1 Elohim Events:
This adds new special one time Elohim events to all Unique Features.
(For more details see post 4)
This adds new special one time Elohim events to all Unique Features.
(For more details see post 4)
Update:
4.0 Other ModMods: (R i f E only)
4.1 black_imperators great FFH More Events ModMod:
Adds a lot of new events. I especially love the Gela Quest(s). See this link.
(For more details see post 4)
4.2 ostars great FFH More Events Modmod Expanded:
It adds even more new events. See this link.
(For more details see post 4)
Adds a lot of new events. I especially love the Gela Quest(s). See this link.
(For more details see post 4)
4.2 ostars great FFH More Events Modmod Expanded:
It adds even more new events. See this link.
(For more details see post 4)
Rise from Erebus download and installation:
You need Rise from Erebus 1.23
--> Link: Rise from Erebus
To install the Add-On, unzip the file and copy the "Assets" directory into your ...\Civilization 4\Beyond the Sword\Mods\Rise from Erebus\ directory and overwrite all files. (Before you do this please make a backup.)
To verify you've installed the ADD-ON correctly, start up civ-4 and load Rise from Erebus (or if you renamed it then that one). From the main menu open the Civilopedia and check if you find the Great Colosseum within the Unique Feature page.
To verify you've installed the ADD-ON correctly, start up civ-4 and load Rise from Erebus (or if you renamed it then that one). From the main menu open the Civilopedia and check if you find the Great Colosseum within the Unique Feature page.
Download the ADD-ON for Rise from Erebus (~1 MB):
[Release Date: 2010.04.21] [v0.1.23.4]
[Release Date: 2010.04.21] [v0.1.23.4]
Download: Click here to download the addon
Other downloads:
Spoiler :
Fall from Heaven 2 download and installation:
Spoiler :
You need FFH2 041i
--> Link: Fall From Heaven 2
--> Link: Fall From Heaven 2
To install the Add-On, unzip the file and copy the "Assets" directory into your ...\Civilization 4\Beyond the Sword\Mods\Fall from Heaven 2\ directory and overwrite all files. (Before you do this please make a backup.)
To verify you've installed the ADD-ON correctly, start up civ-4 and load FFH2 (or if you renamed it then that one). From the main menu open the Civilopedia and check if you find the Great Colosseum within the Unique Feature page.
To verify you've installed the ADD-ON correctly, start up civ-4 and load FFH2 (or if you renamed it then that one). From the main menu open the Civilopedia and check if you find the Great Colosseum within the Unique Feature page.
Download the ADD-ON for Fall from Heaven 2 (~700 KB):
[Release Date: 2009.10.12]
[Release Date: 2009.10.12]
Download: Click here to download the addon
Fall Further download and installation:
Spoiler :
You need FF 051c3
--> Link: Fall Further
--> Link: Fall Further
To install the Add-On, unzip the file and copy the "Assets" directory into your ...\Civilization 4\Beyond the Sword\Mods\Fall Further 051\ directory and overwrite all files. (Before you do this please make a backup.)
To verify you've installed the ADD-ON correctly, start up civ-4 and load FFH2 (or if you renamed it then that one). From the main menu open the Civilopedia and check if you find the Great Colosseum within the Unique Feature page.
To verify you've installed the ADD-ON correctly, start up civ-4 and load FFH2 (or if you renamed it then that one). From the main menu open the Civilopedia and check if you find the Great Colosseum within the Unique Feature page.
Download the ADD-ON for Fall Further (~700 KB):
[Release Date: 2009.10.12]
[Release Date: 2009.10.12]
Download: Click here to download the addon
Orbis download and installation:
Spoiler :
You need Orbis 024b (not compatible with the newest patch!)
--> Link: Orbis
--> Link: Orbis
To install the Add-On, unzip the file and copy the "Assets" directory into your ...\Civilization 4\Beyond the Sword\Mods\Orbis\ directory and overwrite all files. (Before you do this please make a backup.)
To verify you've installed the ADD-ON correctly, start up civ-4 and load Orbis (or if you renamed it then that one). From the main menu open the Civilopedia and check if you find the Great Colosseum within the Unique Feature page.
To verify you've installed the ADD-ON correctly, start up civ-4 and load Orbis (or if you renamed it then that one). From the main menu open the Civilopedia and check if you find the Great Colosseum within the Unique Feature page.
Download the ADD-ON for Orbis (~700 KB):
[Release Date: 2009.07.30]
[Release Date: 2009.07.30]
Download: Click here to download the addon
__________________
Credits:
- Modmods:
- Great thanks goes to black_imperator for his great FFH More Events ModMod!
- And also a great thanks to ostar for his FFH More Events Modmod Expanded!
- Art:
- Great Circus art by jojoweb.
- Great Colosseum art by charly1977.
- The Imperial Roads artwork was "stolen" from the Charlemagne mod in BTS.
- The Imperial Roads button art was stolen from Orbis mod.
- Programming:
- Thx for 12monkeys aStarTool (python path finder to find the best route for the Imperial Roads)!