Alsark
Noble
Yeah, I am getting a repeatable OOS where if either my brother or I start as the Illians, we are getting an OOS error. We even both completely reinstalled Fall From Heaven, the patch, the media pack, and the More Naval AI mod.
Traceback (most recent call last):
File "BugEventManager", line 361, in _handleDefaultEvent
File "Revolution", line 635, in onEndPlayerTurn
File "Revolution", line 1076, in updatePlayerRevolution
File "Revolution", line 2307, in checkForRevolution
File "Revolution", line 3158, in pickRevolutionStyle
AttributeError: 'NoneType' object has no attribute 'getID'
Traceback (most recent call last):
File "BugEventManager", line 361, in _handleDefaultEvent
File "autologEventManager", line 342, in onGameStart
File "autologEventManager", line 1454, in storeStuff
RuntimeError: unidentifiable C++ exception
BeginPlayer
Team=3
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer
Another thing: jungles are converted to forests if the tile is under the influence of a temple of Hand. However, if the tile is turned to snow by any other means, you'll get the weird snowy jungle.
I believe that all the other ways tiles get converted to snow are temporary, so in a way it makes sense to keep the existing features.
The Deepening wears off.Well, I guess that the Illian ritual The Deepening is permanent too and rather widespread at that.
So we've solved one OOS error: if you begin a settler (probably a worker, too, but we didn't try) with citizen automation turned on, an OOS will occur.
I did see the earlier post about an OOS file appearing in the BTS directory, but this file is not appearing for me on either my laptop or the other laptop that is being used. I got an MPLog file to appear on the computers, which provides a bunch of seed values and actions that accompany those values, but it's pretty non-sensical. Regardless, I'll upload the files from both computers.
This brings me to my suggested solution: The sculptor's studio should not be a replacement for the training yard. It should simply be a unique building for the Luchuirp, who should (still) not be able to build training yards. This neatly solves both the problem of training yards morphing into sculptor's studios upon capture, and the problem of the game getting confused and letting you build warriors when you have an archery range but no sculptor's studio.
Should warriors go obsolete for civs with the Octopus Overlords religion?
I don't think I was getting any errors early on, but eventually I kept getting this with each new revolution:Code:Traceback (most recent call last): File "BugEventManager", line 361, in _handleDefaultEvent File "Revolution", line 635, in onEndPlayerTurn File "Revolution", line 1076, in updatePlayerRevolution File "Revolution", line 2307, in checkForRevolution File "Revolution", line 3158, in pickRevolutionStyle AttributeError: 'NoneType' object has no attribute 'getID'
I also found ti rather annoying that the game did not seem to let me trade anything but mana with Hyborme once he became my willing vassal. I had lots of technologies and lots of cities I would like to have gifted him, but when I tried to do so the diplomacy screen just sort of flicked without giving him anything.
re: scenarios
In my last test the players did not seem to be at war as they should have been though. Maybe going back and resetting permanent war between players in the scenario file will be fine now without the empty team 3.
I'm not sure, but it might be enough to change the Sculptor's Studios without changing the Wood Golems. Warriors become obsolete for the Sheaim just by building an archery range.Interesting discovery. I'll consider your suggestion though I do worry that changing the classes for Wood Golems and Sculptor's Studios might have some sort of cascading effect that would require more changes.This brings me to my suggested solution: The sculptor's studio should not be a replacement for the training yard. It should simply be a unique building for the Luchuirp, who should (still) not be able to build training yards. This neatly solves both the problem of training yards morphing into sculptor's studios upon capture, and the problem of the game getting confused and letting you build warriors when you have an archery range but no sculptor's studio.
That would work, but it's a pretty extreme solution to a narrow problem - I'd prefer if warriors weren't available all game long in every city with any religion.I dont think there is an easy way to tie obsoleteness to religion. Perhaps the simpler solution would be to just let Warriors always be built.Should warriors go obsolete for civs with the Octopus Overlords religion?
I can't think of any good reason to have an empty player/team 3. My best guess is that Kael (or whatever team member was responsible for making that scenario) originally intended the game to include another player and then changed his mind. They probably forgot to remove the player completely because base FfH2 simply ignored it, but BUG is more particular.There seems to be a lot of assert errors with pretty much every scenario, so I'm not really sure what's going on here. I find it a bit strange that a middle player would be empty in the Balors scenario. Is there any known reason for that?
Wages of Sin is crashing on me at startup and I dont know why. I feel like I need to first deal with all the assert errors, but much like OOS debugging, fixing Scenarios is not part of my repertoire at the moment.
The crash occurs either before or after you've played Somnium for pride, whether you win or lose.
[to_xp]Gekko;11592905 said:what about the civ4alerts when cities are about to grow into unhappiness btw?
Are you getting errors when you load scenarios directly from the files, or only when you try to load them from the scenario screen as Kael intended?
But I think I found a bug(I'm playing Magisters mod), the promotions are a little messed up like bless,stigmata, or any promotions targeting the opposing enemy.
Basically let's say I have destroy undead promotion and hover over an undead and that +70% against undead won't show in my combat odds, but if I would play as an undead and hover to the guy that has that promotion, I would get that 70%!! But it has no effect because the other guy isn't undead.... makes sense?
BUG:
I'm using Gibbon, making water elementals, which have the illusion race instead of the elemental race. However, when they die in combat, the offspring spawned after it splits are not illusions, but regular elementals instead.
I'm wondering if it even makes sense to have the illusion characteristic be a race instead of a normal upgrade. You'd think an illusion would keep its racial characteristics.
my Stygian Guards are refusing to attack from sea... They prefer to step on land, then attack .. no matter how I initiate the move.
Man, would just like to thank you for making FFH playable in multiplayer again!
I'm running FFH2, patch o, with the media pack and blue marble. When I run just these, I have no problems. As soon as I patch it with More Naval AI, my game crashes upon the conclusion of map gen. Any ideas?