Jaythekiller, you have answered my question as well, since now I now where the mods are placed and where to address the path to when you first run ModBuddy...Tanks!
1) I tried, as a test, the same change CrazyAce used in page 3 (setting the warrior's movement to 1), and followed Kael's instructions for adding it in the Action tab, but, still, it doesn't work!
The XML is:
<GameData>
<Units>
<Update>
<Set Moves="1"/>
<Where UnitType="UNIT_WARRIOR"/>
</Update>
</Units>
</GameData>
The path is:
(Project's name)>XML>GameRules1.xml
so I entered
OnModeActivated UpdateDatabase XML/GameRules.XML
Am I doing something wrong?
2) Sorry for the noob, but wath is a "solution"? What does the "build solution" do? And what does the "start debugging" do? I used them both to try and test the "mod" I've copied from CrazyAce and was able to enable it in the game, but I really have no idea what they're actually for! (sorry I'm not even close to be a programmer...)