BigTime
Prince
Sorry for the long delay guys, civ has bored me and I will now be hosting these games without plating them. Also, I've been away on a trip. If a more active member would like to host this series, send me a message and I will consider it.
Nonetheless, here is the next installment of Monarch Student Prime, with Huayna Capac!
Huayna is quite often cites as the "best" leader, and for good reason. He arguably has the two best traits in the game, Industrious and Financial. He can cottage spam with ease and put up wonders while he does it. His traits give him a very solid economy, and his uniques are powerhouse as well. I really like him, and I too think he is one of the best leaders, but if he truly is the "best", I don't know.
His UU is the Quecha:
Also known as take-an-enemy-capital-at-3000BC. This insanely powerful unique is an aggressive warrior that has a 50% bonus against archers. From monarch-immortal a quecha rush can land you an enemy capital early in the game, overcoming the fact that the AI starts with archers. Even if not used for rushing, they are solid anti-barb units until axes appear. I love it.
His UB is the Terrace:
A granary replacement that also provides +2 culture. This is also a very powerful unique. It basically eliminates the need for monuments, even though Huayna starts with Mysticism, since it's a building you'll be building in every city anyway. This also goes hand in hand with financial, advocating early pottery to get terraces up and cottages rolling. I love this as well. Did I mention I love Huayna Capac?
The Start:
Sushi galore! A pity Huayna doesn't start with fishing, but the plains hill will help getting those work boats out early. I don't see any reason to move, and this capital looks strong as a GP farm, with a plains cow supplementing those 3 (!) fish.
Fractal map this time
Huts and Events are OFF, add events in the custom scenario if you wish. (just make sure to cover the top part with your hand so you don't see the AIs )
And a cut-and-paste from Meatbuster's Monarch Student games:
Save the file and place it in your Documents/BTS/Saves/WorldBuilder folder. Then unzip it into your Documents/BTS/Saves/WorldBuilder folder. Then use Playing a scenario to play your desired level. Or use custom scenario if you want to remove huts and/or events.
Recommended Checkpoints:
*1000BC or 1AD
*500AD
*1000AD or Liberalism
*Victory!
Please remember to put the journals of your adventures inside spoiler tags.
For Monarch+ players please try to add archery back to the barbs in WB. If you don't, AIs will capture cities with archers very early in the game, which is no fun. If you prefer easymode barbs, that's fine too, just don't go wondering why an AI captured a barb city in the very early BCs!
Thanks go to TMIT for making an excellent map creation guide and to mjg5591 for getting this series back on track!
And finally, the save!
Nonetheless, here is the next installment of Monarch Student Prime, with Huayna Capac!
Huayna is quite often cites as the "best" leader, and for good reason. He arguably has the two best traits in the game, Industrious and Financial. He can cottage spam with ease and put up wonders while he does it. His traits give him a very solid economy, and his uniques are powerhouse as well. I really like him, and I too think he is one of the best leaders, but if he truly is the "best", I don't know.
His UU is the Quecha:
Also known as take-an-enemy-capital-at-3000BC. This insanely powerful unique is an aggressive warrior that has a 50% bonus against archers. From monarch-immortal a quecha rush can land you an enemy capital early in the game, overcoming the fact that the AI starts with archers. Even if not used for rushing, they are solid anti-barb units until axes appear. I love it.
His UB is the Terrace:
A granary replacement that also provides +2 culture. This is also a very powerful unique. It basically eliminates the need for monuments, even though Huayna starts with Mysticism, since it's a building you'll be building in every city anyway. This also goes hand in hand with financial, advocating early pottery to get terraces up and cottages rolling. I love this as well. Did I mention I love Huayna Capac?
The Start:
Sushi galore! A pity Huayna doesn't start with fishing, but the plains hill will help getting those work boats out early. I don't see any reason to move, and this capital looks strong as a GP farm, with a plains cow supplementing those 3 (!) fish.
Fractal map this time
Huts and Events are OFF, add events in the custom scenario if you wish. (just make sure to cover the top part with your hand so you don't see the AIs )
And a cut-and-paste from Meatbuster's Monarch Student games:
Save the file and place it in your Documents/BTS/Saves/WorldBuilder folder. Then unzip it into your Documents/BTS/Saves/WorldBuilder folder. Then use Playing a scenario to play your desired level. Or use custom scenario if you want to remove huts and/or events.
Recommended Checkpoints:
*1000BC or 1AD
*500AD
*1000AD or Liberalism
*Victory!
Please remember to put the journals of your adventures inside spoiler tags.
For Monarch+ players please try to add archery back to the barbs in WB. If you don't, AIs will capture cities with archers very early in the game, which is no fun. If you prefer easymode barbs, that's fine too, just don't go wondering why an AI captured a barb city in the very early BCs!
Thanks go to TMIT for making an excellent map creation guide and to mjg5591 for getting this series back on track!
And finally, the save!