esvath
Apprentice of Erebus
- Joined
- Mar 27, 2008
- Messages
- 1,403
Very cool stuff! Im asking seZ for his opinion in consideration of checking some of these in.
I'll be very honoured Please, do include them all. I urge you.
Very cool stuff! Im asking seZ for his opinion in consideration of checking some of these in.
The Lanun Adept requires the following KFM Where can I get this? Or can you upload it?
Hey there, your technique is simple, funny and effective.
After you figured out how to make the faces right, I think all of your skins can be included!
(maybe the paramander needs some higher resolution skin, try cutting and pasting some stuff from my other textures, you can also see in nif scope the UV mesh to know where goes what. many of my textures are compatible in principle, but should be used like this: cut some parts from one texture and copy them into the other texture manualy, instead of just switching the complete texture )
keep it up!
You know... you should've posted that ages ago, because that was puzzling me for a long time!Your units are quite good but have a really unnecessary problem, your effects have the 'wrong' place in the nif, causing some visbility problems in game.
You only have to change the position of the BIP (with the effects attached in the BIP) in the child order (expand the children array of the MD NonAccum) to be below the mesh and the effect will no longer be behind the mesh. Look at the your attached Bannor Adept and Archmage, where i only changed this position (ok cleaned up also the Adept nif a bit)
In short, the glow effects should be in the order below the mesh in the nif tree (hope you can see the difference and understand what i want to say)
Your units are quite good but have a really unnecessary problem, your effects have the 'wrong' place in the nif, causing some visbility problems in game.
You only have to change the position of the BIP (with the effects attached in the BIP) in the child order (expand the children array of the MD NonAccum) to be below the mesh and the effect will no longer be behind the mesh. Look at the your attached Bannor Adept and Archmage, where i only changed this position (ok cleaned up also the Adept nif a bit)
In short, the glow effects should be in the order below the mesh in the nif tree (hope you can see the difference and understand what i want to say)