I'm trying to learn how to create custom civilizations, but it's going pretty slowly. I had some other civs that I started making but I'm doing a new one again, now that I've found a new tutorial to follow.
Anyway, I'm trying to make a civilization that gains bonuses for being near mountains. Here are the two things I would like to have:
1. Unique improvement that provides a yield for each adjacent Mountain tile, along with the defensive bonuses of a Fort (Fort effect is provided whether it is adjacent to a mountain or not.)
2. Civilization ability that provides a yield to a city if the city is adjacent to at least one Mountain.
The problem is that I don't know how to code adjacency bonuses, especially ones for mountains, since they seem to be terrain rather than a feature, but I haven't found any evidence of any modifier, requirement, game effect, etc. that does something if your city is adjacent to a certain TERRAIN. I found something that looks like it's for adjacent FEATURES, but not terrain, and it looks like mountains are a terrain type.
I'm hoping that someone can help me out with this. Thanks
Anyway, I'm trying to make a civilization that gains bonuses for being near mountains. Here are the two things I would like to have:
1. Unique improvement that provides a yield for each adjacent Mountain tile, along with the defensive bonuses of a Fort (Fort effect is provided whether it is adjacent to a mountain or not.)
2. Civilization ability that provides a yield to a city if the city is adjacent to at least one Mountain.
The problem is that I don't know how to code adjacency bonuses, especially ones for mountains, since they seem to be terrain rather than a feature, but I haven't found any evidence of any modifier, requirement, game effect, etc. that does something if your city is adjacent to a certain TERRAIN. I found something that looks like it's for adjacent FEATURES, but not terrain, and it looks like mountains are a terrain type.
I'm hoping that someone can help me out with this. Thanks