movement points for indians?

dalgo

Emperor
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Feb 23, 2002
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I thought that indian braves (not mounted) could only move one tile but obviously that is not so as the Incas have taught me :(

What rules are there regarding indian movement, and are they available somewhere for me to check.
 
It most llikely came from promotions.
Ranger II - just for a figure - will give double movement in forest. So such a unit can move onto a Forest square, and then move again / attack. There is the same for Hills and Swamps...

Natives tend to run around with quite a lot of highly promoted unts. Some from the Leader traits...
 
That'll be it, I thought it was a tribal value but it makes sense that it's down to the individual unit. I'll look out for it now, although those tiny promotion icons are so hard to decipher.
 
I'm curious, dalgo, is there any particular reason why indian unit movement is significant to you in terms of game play? Or are you just wondering how YOU can get those promotions/abilities?

I haven't played a whole lot but I get the impression that the indians are of little consequence to the game as a whole. They seem to be little more than backdrop since they're always friendly. You'd have to go out of your way to piss them off.
 
Sometimes they just declare war on you. I had a scout running around Inca lands, and one turn, they just decided to declare war and ambush him. So, Indian movement does matter when I have to maneuver a treasure around hostile natives.
 
I'm curious, dalgo, is there any particular reason why indian unit movement is significant to you in terms of game play? Or are you just wondering how YOU can get those promotions/abilities?

I haven't played a whole lot but I get the impression that the indians are of little consequence to the game as a whole. They seem to be little more than backdrop since they're always friendly. You'd have to go out of your way to piss them off.

I was playing a very large map (Western Hemisphere) with consequently larger indian populations and they were much more aggressive. My neighbours the Incas had 23 villages and even though I had plenty of missions with them and my colonies were defended by cannons they declared war on me. It was early in the game and I was really struggling to combat all the armed braves heading my way (and guess who had sold them their guns). :blush:

Anyway, to get back to your question. My units were being attacked when they were outside what I thought was Incas movement range. For instance I'd kill an isolated brave in a forest leaving my wounded dragoon there for that turn thinking he was safe because there were no adjacent hostiles, and between turns he'd be attacked and killed. It was hard to co-ordinate my attacks when I didn't know which tiles were safe and which were at risk. As soon as Refar replied to this thread the penny dropped. Some of the braves had mountaineering which gave them 2 moves in hills enabling them to hit me when I wasn't expecting it.
 
Another question... why would you sell guns to natives? Hell, why would you bother trading ANYTHING with the natives? It seems so much simpler to just ship any surpluses to Europe, which never runs out of gold. Guns in particular seem too important to be trading away.
 
early on, I've sold 100 guns to the natives for over 1600 dollars. Buy guns in Europe for 7, sell for 16. 200 guns on your caravel, along with basic normal trading and exploring villages, gives you enough for that early Galleon to take your treasure back.
 
Natives don't tax you.
Plus you can make a huge profit early buying muskets in europe and selling them to natives.

Edit: And if you dont sell these guns to the natives your neigbours will. In the end you will have to deal with Armed Braves anyway, so selling the guns your self you at least make profit.
 
LOL, as if the massive profits from getting a seasoned scout right away wasn't enough.

Last game I started, I had like 8 very valuable treasures sitting in my port city just waiting for my first galleon. It was ridiculous. I didn't even know what to do with all the gold. I was buying specialists that I couldn't even use yet. :)
 
If you had sold some muskets to the indians you would have a Galleon available by the time you pop your second treasure. So you could benefit form the early boost, rather than having 8 of them sitting in the port.
 
Yeah, I know, I was just making fun of how ridiculously easy it is to make gold.... even before knowing about the gun-trade trick. The treasures didn't sit for very long because I was also getting cash prizes from the tribes as well. Not to mention all the sugar and tobacco gifts filling up my warehouses. :)
 
You might want to push the difficultie up a notch. It does not change a lot, the game remains quite easy. But you will get a little bit less gifts and treasure and the natives will be a tiny bit easier to piss of. Makes for more fun games.
 
Natives don't tax you.
Plus you can make a huge profit early buying muskets in europe and selling them to natives.

The margins are unbelieveable on horses. Buy in Europe for 2, sell to the natives for 9-10. That is a 400% markup! Can you say easy money?
 
The margins are not so important, the raw profit is more and guns are the best for it. Always the best is to sell your first tools/guns to natives and get a scout early from the docks.
 
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