I actually only found alpha centauri a couple weeks ago on GOG.com, so the game is relatively new to me, I'm learning the mechanics and whatnot. I had a question about a phenomenon that has repeated on nearly all of my games. I'll describe below, but feel free to jump right to the TLDR if you wish.
First off, I'm so far Gaian all the way. I much prefer psi-combat and like Dierdre's bonuses. Thing is, once I get into the warmaking phase of the early/mid game (about when I meet the Hive or Believers, basically), I find that my military is kind of worthless until I get air power. Worms by themselves are too slow on offense, conventional units on the defense can't keep up with hive numbers or believer bonuses, and rovers have this ridiculous tendency to just die as soon as I attack anything with them, making them pointless for interdiction of enemy forces. On top of this, developing my worm power kills my ability to make decent conventional troops. However, once I get air power, the whole game changes and once I get about 10 or so needlejets flying I can scour the continent of enemy opposition and finally catch a break from constantly fighting for my life. Then, once I get 'copters, nothing in the game can stand against me because I can mow down entire columns of enemy troops before they can menace my bases. Air cover also makes my worms a lot more relevant for city assaults, of course. I do know that Gaian bonuses make it harder for me to make competitive conventional troops, but it seems that every game I've played (on talent and librarian difficulty) follows the same trend - barely survive 'till the midgame, then suddenly gain the ability to annihilate everything with jets and 'copters, and the rest of the game is a relative breeze 'till ascension.
The big question/TLDR is this: am I missing something, or is air power just that overpowered - and at the same time, just so vital that a hybrid/builder faction like the Gaians simply gets that big a boost from it? Or is it just unwise to focus on worms to the exclusion of buffing up my conventional troops? I'd read that, if weaker than your opposition, worms are the way to go, so how does that fit in? I almost feel like I'm winning via exploit because the trend of all my games is so very pronounced, so opinions on this would be appreciated.
First off, I'm so far Gaian all the way. I much prefer psi-combat and like Dierdre's bonuses. Thing is, once I get into the warmaking phase of the early/mid game (about when I meet the Hive or Believers, basically), I find that my military is kind of worthless until I get air power. Worms by themselves are too slow on offense, conventional units on the defense can't keep up with hive numbers or believer bonuses, and rovers have this ridiculous tendency to just die as soon as I attack anything with them, making them pointless for interdiction of enemy forces. On top of this, developing my worm power kills my ability to make decent conventional troops. However, once I get air power, the whole game changes and once I get about 10 or so needlejets flying I can scour the continent of enemy opposition and finally catch a break from constantly fighting for my life. Then, once I get 'copters, nothing in the game can stand against me because I can mow down entire columns of enemy troops before they can menace my bases. Air cover also makes my worms a lot more relevant for city assaults, of course. I do know that Gaian bonuses make it harder for me to make competitive conventional troops, but it seems that every game I've played (on talent and librarian difficulty) follows the same trend - barely survive 'till the midgame, then suddenly gain the ability to annihilate everything with jets and 'copters, and the rest of the game is a relative breeze 'till ascension.
The big question/TLDR is this: am I missing something, or is air power just that overpowered - and at the same time, just so vital that a hybrid/builder faction like the Gaians simply gets that big a boost from it? Or is it just unwise to focus on worms to the exclusion of buffing up my conventional troops? I'd read that, if weaker than your opposition, worms are the way to go, so how does that fit in? I almost feel like I'm winning via exploit because the trend of all my games is so very pronounced, so opinions on this would be appreciated.