So now our former cooperative MP game went a bit out of control.
Even with a bit of help (2 extremely useful missionaries) of my neighbour I started a late culture race. He planned to do Spacerace, so I thought we make a peaceful competition. But then I was a bit lagging in military and technology, but doing quite well in culture. So well that he soon considered the race lost and now declared war.
My power is about half of his and he's got bombers artilleries and tanks. My best defense is Machinegunners.I switched to nationalism in order to draft more defenders. But artillery and Marines are not draftable.
My 1. City is legendary and WE/SSE production powerhouse at the end of the world. I've got another city with only scientists and Oxford + Globe set up for teching. Most cities got all commerce structures lately producing wealth to keep culture slider at 100%. I've got too artists but my 3rd culture city is at 35k producing only 300 to 400 culture depending on slider. The second city should be legendary in 20-30 turns.
My land and pop is 3/4 of his and culture cities on the other side of his territory. My culture is huge. That hopefully slows his advance. The worst thing I reckon is the complete lack of air force. That will make it quite hard to defend. And I have too little railroads I lack flight but might be able to get it from the third player ;-)
I'll try to get a screenie, but thats a bit difficult
Any advice is very much appreciated. I rarely fight modern wars in a defending and backwards situation against a human player And btw I know now its stupid to do culture in a MP without having enough enough deterring force. But you can always scold me, if you offer a good advice for the current problem in return
Even with a bit of help (2 extremely useful missionaries) of my neighbour I started a late culture race. He planned to do Spacerace, so I thought we make a peaceful competition. But then I was a bit lagging in military and technology, but doing quite well in culture. So well that he soon considered the race lost and now declared war.
My power is about half of his and he's got bombers artilleries and tanks. My best defense is Machinegunners.I switched to nationalism in order to draft more defenders. But artillery and Marines are not draftable.
My 1. City is legendary and WE/SSE production powerhouse at the end of the world. I've got another city with only scientists and Oxford + Globe set up for teching. Most cities got all commerce structures lately producing wealth to keep culture slider at 100%. I've got too artists but my 3rd culture city is at 35k producing only 300 to 400 culture depending on slider. The second city should be legendary in 20-30 turns.
My land and pop is 3/4 of his and culture cities on the other side of his territory. My culture is huge. That hopefully slows his advance. The worst thing I reckon is the complete lack of air force. That will make it quite hard to defend. And I have too little railroads I lack flight but might be able to get it from the third player ;-)
I'll try to get a screenie, but thats a bit difficult
Any advice is very much appreciated. I rarely fight modern wars in a defending and backwards situation against a human player And btw I know now its stupid to do culture in a MP without having enough enough deterring force. But you can always scold me, if you offer a good advice for the current problem in return