Thunderbrd
C2C War Dog
I thought this was what BG's changes were supposed to reign in on? Perhaps # of City Upkeep and possibly distance to capital upkeep needs to be greatly increased now.
During a recommended turn-span of 9,900, just waiting 10 or 15 turns between Settlers is hardly a meaningful disadvantage.
There is an extra calculated cost depending on some global defines and the food threshold of the first population (without the civics effect) but the XML iCost entry is still effective.Settler cost is not defined in the XML but somewhere else. Even base BtS has the cost of a settler as 0.
This should never actually occur to the AI. Second ring overlap should be off limits.
Odd... you take that like I said those as meaningless factoids in a void. Neither of those points were. In any vaguely realistic simulation, a major city like Boston, Constantinople, London Ur, or Tokyo you need huge tracks of land to support a population center that large.
In a different thread/comment in bugs, some one stated it was more effective to spam cities with no population as compared to actually developing city tiles... to the point of first city rings touching. This makes to sense at all.
I listed the realistic effects of putting two megacities too close previously. I'm not seriously suggesting adding in thousands of extra calculation per second... basically saying that the AI needs to actually consider city rings. Currently, the major cities can't actually share first rings (which is something it'd do if it could, from what I've seen). The AI seems to have little issue sharing second ring tiles.
This should never actually occur to the AI. Second ring overlap should be off limits. If second rings overlap all hell should break loose (as 2 posts above). All those extra calculations only theoretically exist if the AI (or player) with overlaps. No overlaps, no calculations.
The third ring (which I'm not asking for) is where things would get complicated.
On a side note, I know its likely hard coded as a CiV developer/engine thing, but I'd also wish that the AI wouldn't consider a resource as a factor in settling until the era they can actually access it. However, I'm not seeing hoards of equestrian beggars.