Das Capitolin
Warlord
Old World became available on Steam today, and I put six hours into the game on my day off. Here are some of my initial thoughts, and hopes for the future.
First and foremost, I am impressed by the amount of community support there is for a game that was offered pre-release two years ago, and launched about one year ago. Although I typically like to abstain from mods until I've played through several times for many months, the massive number of available modules offering temptation may cut the vanilla experience short.
Next, the game itself is very easy to adapt to, especially if you're familiar with Civilization V, Age of Empires, or Crusader Kings. More importantly, it doesn't drift into the fantasy realm of future times, and keeps lockstep with ancient development. This is key, as it allows a player to focus on one specific era and build interest in incremental growth. You progress one year at a time, and you are definitely going to die at an early or elderly age.
While succession is emphasized, it's also very much essential. Inside of three turns I lost my initial ruler, then my adult daughter, and then my wife. In fact, I suffered at least six deaths within my kingdom inside of five turns. The other rulers didn't fare any better, and there was a lot of legacy in play. I may or may not of assisted one of those rulers to their grave, by way of an agent's garrote.
One issue I would like to see improved upon is unit/city focus when available for command. Right now I am forced to rotate through my units, often seeing the same exhausted unit over and over again, before landing on something that is awaiting orders. I am hopeful that one day this becomes as clean as Civ 6, where it jumps me to each item that is awaiting action.
Overall, though, I have found Old World to be much more interesting than Humankind, just as engaging as Civ 5, and more personally invested than Age of Empires or Crusader Kings. I initially got too attached to my first ruler, because, well, it was me, and I didn't want to die. It would be nice if there were more warning, because getting my affairs together takes more than two turns (my wife would get only one more turn after her warning). As I become more familiar with the game, I will likely plan better legacy for my heirs.
Feel free to share your thoughts on what I've posted, and how I might clean up the action focus.
First and foremost, I am impressed by the amount of community support there is for a game that was offered pre-release two years ago, and launched about one year ago. Although I typically like to abstain from mods until I've played through several times for many months, the massive number of available modules offering temptation may cut the vanilla experience short.
Next, the game itself is very easy to adapt to, especially if you're familiar with Civilization V, Age of Empires, or Crusader Kings. More importantly, it doesn't drift into the fantasy realm of future times, and keeps lockstep with ancient development. This is key, as it allows a player to focus on one specific era and build interest in incremental growth. You progress one year at a time, and you are definitely going to die at an early or elderly age.
While succession is emphasized, it's also very much essential. Inside of three turns I lost my initial ruler, then my adult daughter, and then my wife. In fact, I suffered at least six deaths within my kingdom inside of five turns. The other rulers didn't fare any better, and there was a lot of legacy in play. I may or may not of assisted one of those rulers to their grave, by way of an agent's garrote.
One issue I would like to see improved upon is unit/city focus when available for command. Right now I am forced to rotate through my units, often seeing the same exhausted unit over and over again, before landing on something that is awaiting orders. I am hopeful that one day this becomes as clean as Civ 6, where it jumps me to each item that is awaiting action.
Overall, though, I have found Old World to be much more interesting than Humankind, just as engaging as Civ 5, and more personally invested than Age of Empires or Crusader Kings. I initially got too attached to my first ruler, because, well, it was me, and I didn't want to die. It would be nice if there were more warning, because getting my affairs together takes more than two turns (my wife would get only one more turn after her warning). As I become more familiar with the game, I will likely plan better legacy for my heirs.
Feel free to share your thoughts on what I've posted, and how I might clean up the action focus.