Afforess
The White Wizard
not a bad idea ther with the herbalist, but i worry that if a city dosnt have any food resources nearby they cant build the granary, smokehouse or fishing village (ie if you build a city in a desert or snow to get a desired strategic resource that is out of reach of your culture)
Sure, that'd suck, but would be historically accurate. Cities that lack food don't grow. You could compromise, and make it heal units AND give +1 food.
also, the forge dosnt consume iron, just requires there be iron in the cities radius
Ah, I see. Still, a 20% bonus instead of 15% might be better.