Anyone know the default sight radius of each naval unit type? Don't need every unit but appreciate at least the modern ones.
I know for sure base sight radius is 2 hexes for battleship and regular sub. With exploration +1 and great lighthouse +1, my battleships and regular subs were able to see 4 hexes and go undetected against my opponents battleships and reg subs if I was 3 hexes away (e.g. My opponent has only sight radius of 2 hexes and does not have exploration or any other sight bonus so I was having a field day slaughtering his units since the AI always moves by movement order and doesn't "see" my own subs firing the prior turn like a human player would. Long as I end each turn with no AI units within his sight range it seems the dumb AI doesn't react to my own sub having just fired and chase it down with nearby units)
However I got surprised and had pack of my subs sunk because at end of my turn I parked 3 hexes away from enemy city thinking I was safe. But AI built a nuclear sub that appeared inside the city at start of his turn, spotted my subs 3 tiles away and had his bombers sink them.
Another of my subs parkes 4 hexes away, but his nuclear sub spotted me as well. So without any bonuses from exploration or great light house, seems the base sight range is only 2 for battleships and reg subs, but jumps to 4 for nuclear subs. I'm assuming this means when I get my own nuclear subs I will have 6 sight radius (4 base plus 2 from exploration and great lighthouse)
Missile cruiser I think is also only base 2 hex sight range but not 100% sure. Had my wolf pack of 3 subs try and sink one of the AI missile cruisers but the damn thing lived through all 3 of my subs single shots and left me exposed as I ended turn 2 hexes away and the barely alive missile cruiser called in the AI bombers to sink me. Fighting AI tech one age higher than me is mostly fun but its tempting my resolve to break my ironman mode (no reloads) when things like this happen.
I know for sure base sight radius is 2 hexes for battleship and regular sub. With exploration +1 and great lighthouse +1, my battleships and regular subs were able to see 4 hexes and go undetected against my opponents battleships and reg subs if I was 3 hexes away (e.g. My opponent has only sight radius of 2 hexes and does not have exploration or any other sight bonus so I was having a field day slaughtering his units since the AI always moves by movement order and doesn't "see" my own subs firing the prior turn like a human player would. Long as I end each turn with no AI units within his sight range it seems the dumb AI doesn't react to my own sub having just fired and chase it down with nearby units)
However I got surprised and had pack of my subs sunk because at end of my turn I parked 3 hexes away from enemy city thinking I was safe. But AI built a nuclear sub that appeared inside the city at start of his turn, spotted my subs 3 tiles away and had his bombers sink them.
Another of my subs parkes 4 hexes away, but his nuclear sub spotted me as well. So without any bonuses from exploration or great light house, seems the base sight range is only 2 for battleships and reg subs, but jumps to 4 for nuclear subs. I'm assuming this means when I get my own nuclear subs I will have 6 sight radius (4 base plus 2 from exploration and great lighthouse)
Missile cruiser I think is also only base 2 hex sight range but not 100% sure. Had my wolf pack of 3 subs try and sink one of the AI missile cruisers but the damn thing lived through all 3 of my subs single shots and left me exposed as I ended turn 2 hexes away and the barely alive missile cruiser called in the AI bombers to sink me. Fighting AI tech one age higher than me is mostly fun but its tempting my resolve to break my ironman mode (no reloads) when things like this happen.