Mizar
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- Joined
- Mar 26, 2007
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NC CLXXX - Hatshepsut - Egypt
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
The next leader is Hatshepsut of Egypt, whom we last played in NC CXLII; The Egyptians start with The Wheel and Agriculture.
The start gentlemen, I hope it already feels like Egypt
Finally, a cut and paste of our standard doctrine:The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 180 "difficult-level" "hut" or "nohuts"" (choose your preferences). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles' Club" because it has a cool ring to it.
have fun!
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
The next leader is Hatshepsut of Egypt, whom we last played in NC CXLII; The Egyptians start with The Wheel and Agriculture.
- Traits: Hatshepsut is Spiritual and Creative. SPI means no anarchy when changing religions or civics (easier diplo, great micro opportunities,..), and double production speed of Temples (and Cristo Redentor, but don't go there). CRE gives +2 for every city (meaning you don't have to worry about getting resources in the inner ring), and double production speed of Library, Theatre and Colosseum (especially the cheap library is nice early on).
- The UB: The Obelisk, a Monument that can turn 2 Citizens into Priests.
- The UU: The War Chariot, a Chariot with 5 instead of 4, which is Immune to First Strikes. A fantastic rushing unit... if you are fast enough.
The start gentlemen, I hope it already feels like Egypt
Spoiler map details :
Standard Pangea, temperate climate with 1 more opponent, opponents choosen for flavour.
Spoiler edits :
Some starting positions where switched (an easy pushover was transferred to the other end of the map) and the starting locations have been minorly edited (more balanced)
Spoiler strategic considerations :
you get to have your awesome UU and even have a backup location. Also, as Egypt, Stone is available...
The first 2 targets are no pushovers, the 3rd is outright scary for war chariots
The first 2 targets are no pushovers, the 3rd is outright scary for war chariots
Finally, a cut and paste of our standard doctrine:The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 180 "difficult-level" "hut" or "nohuts"" (choose your preferences). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles' Club" because it has a cool ring to it.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in WorldBuilder as follows:
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in WorldBuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the WorldBuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labelled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the WorldBuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: There are saves with huts+events turned on and also saves with no huts and no events. If you want huts but no events, select the "huts" saves and use Custom Scenario to turn on the option that suppresses events.
have fun!