dalamb
Deity
The next from our list of unplayed leaders: Charlemagne of the Holy Roman Empire. He's PRO and IMP and starts with Mysticism and Hunting.
PROtective apparently isn't all that popular, but combined with IMPerialistic's 100% GG emergence inside one's own territory, maybe turtling and waiting for the enemy to come to you has some charm for builders like me.
The starting position, on a Standard Custom Continents map:
Finally, a cut and paste of our standard doctrine:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG MOD), select "Play Scenario", and look for "NC XXXI Charlemagne". This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
The WB save is attached; I created it by combining the WBCleaner with advice from TheMeInTeam and r_rolo1, so it should work at all difficulty levels and speeds -- and the starting scout should always be in the same location as in the image above.
PROtective apparently isn't all that popular, but combined with IMPerialistic's 100% GG emergence inside one's own territory, maybe turtling and waiting for the enemy to come to you has some charm for builders like me.
- His UB: The Rathaus, a courthouse that reduces city maintenance by 75% instead of 50% -- a nice synthesis with IMP for REXing.
- His UU:
Spoiler Landsknecht advice :
They are probably the best stack defenders in the game. Neither cavalry nor melee units can touch them, but they have a weakness vs. archery units. The good thing is, that thanks to protective, your archery units are probably better then the opponents. Another point is, that a Landsknecht will target siege units if attacking a stack of cavalry, melee and siege. They make a great all-around defensive unit.
Favorite stack composition: Drill Crossbows, Combat Landsknechte and City Raider Trebuchets
The starting position, on a Standard Custom Continents map:
Spoiler brief map comment :
Really, I didn't edit in any of that stuff -- I just swapped Charlie with another leader to get a nice river start, and put the scout in the same relative position to the settler as he started with in the original location. We deserve it more than --- that other guy.
Three continents, with a mix of nasty and nice AIs.
Three continents, with a mix of nasty and nice AIs.
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG MOD), select "Play Scenario", and look for "NC XXXI Charlemagne". This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
The WB save is attached; I created it by combining the WBCleaner with advice from TheMeInTeam and r_rolo1, so it should work at all difficulty levels and speeds -- and the starting scout should always be in the same location as in the image above.