Single Malt
Prince
Hello everyone, its getting to the weekend again - time for te next instalment of the Noble's Club, NCXXIX. For this instalment I have chosen Josef Stalin, of the mighty Soviet Empire
"If the opposition disarms, well and good. If it refuses to disarm, we shall disarm it ourselves." Joseph Stalin.
Stalin is both aggressive and industrious. He is also the only aggressive leader to start with mining, giving possible early access to BW. The other Russian starting tech is Hunting.
The russian UU is a beefed up cavalry unit the cossack:
And the UB is the Research Institute, a lab replacement with 2 free scientist specialists:
Moving on now we have our start:
Now I will cut and paste the standard doctrine that TMIT stole from Bleys:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo, mapmaker extraordinaire, for his maps for most of the series (and the one I learned from!), and all of you for playing.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG MOD), select "Play Scenario", and look for "NCXXVIII Gandi". This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Also, it should be noted that although this is a "pre-Monarch" oriented series, you are welcome to play it at levels above Prince. However, the AIs will NOT get their full set of bonus techs. The main difference is Archery, which the AI normally gets for free at Monarch and above. The main affects of this are in the AIs starting units (warriors instead of archers) and it also creates a tad "slower" AI, since they now have to tech Archery themselves.
In addition, because of the variations of using the Scenario menu, your starting Scout/Warrior may not be in exactly the same spot as the one shown.
And the WB save attached:
"If the opposition disarms, well and good. If it refuses to disarm, we shall disarm it ourselves." Joseph Stalin.
Stalin is both aggressive and industrious. He is also the only aggressive leader to start with mining, giving possible early access to BW. The other Russian starting tech is Hunting.
The russian UU is a beefed up cavalry unit the cossack:
And the UB is the Research Institute, a lab replacement with 2 free scientist specialists:
Moving on now we have our start:
Spoiler :
Now I will cut and paste the standard doctrine that TMIT stole from Bleys:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo, mapmaker extraordinaire, for his maps for most of the series (and the one I learned from!), and all of you for playing.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG MOD), select "Play Scenario", and look for "NCXXVIII Gandi". This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Also, it should be noted that although this is a "pre-Monarch" oriented series, you are welcome to play it at levels above Prince. However, the AIs will NOT get their full set of bonus techs. The main difference is Archery, which the AI normally gets for free at Monarch and above. The main affects of this are in the AIs starting units (warriors instead of archers) and it also creates a tad "slower" AI, since they now have to tech Archery themselves.
In addition, because of the variations of using the Scenario menu, your starting Scout/Warrior may not be in exactly the same spot as the one shown.
And the WB save attached: