Ok, basically, here's the set-up: I've go no Screnshots to explain my problem, but it's basically that I tried to do many small islands with cold/mountains environment. When I did this, half of the cities I made were completly useless, because their pop. didn't go higher than 2 in Ancient ages, 4 in Middle ages, and by the time modern ages came they were so useless (can't make any usefull unit under ...40 turns?, and the gpt is useless by then since my treasury was already overflowing). So - Those were the towns in Tundra, which I concidered completly useless for anything.
Then there were towns more south which were surrounded with forest which meant they were useless in Ancient ages, and it wasn't until Middle Ages once again that I the forests clear. And THEN, the only good towns that I had to make military units (In the middle ages, since that's when I cleared up environment), were like...1/4 of all my towns.
The other 3/4 was either in Tundra/Desert, in which case the pop was so low that shield production was nonexistant and I couldn't make anything, or it just had inadequate surroundings - like too many mountains/hills or too many non-river plains.
THEN, because as I stated before, since I was playing on many islands, I had only 1/4 of those 1/4 usefull islands be usefull Naval cities.
This means that only 1/16 of my cities could produce ships, the main mode of transportation and domination in the type of map I was playing.
Could I have done something differently to change that number?
Then there were towns more south which were surrounded with forest which meant they were useless in Ancient ages, and it wasn't until Middle Ages once again that I the forests clear. And THEN, the only good towns that I had to make military units (In the middle ages, since that's when I cleared up environment), were like...1/4 of all my towns.
The other 3/4 was either in Tundra/Desert, in which case the pop was so low that shield production was nonexistant and I couldn't make anything, or it just had inadequate surroundings - like too many mountains/hills or too many non-river plains.
THEN, because as I stated before, since I was playing on many islands, I had only 1/4 of those 1/4 usefull islands be usefull Naval cities.
This means that only 1/16 of my cities could produce ships, the main mode of transportation and domination in the type of map I was playing.
Could I have done something differently to change that number?