Mik1984
Prince
- Joined
- Feb 28, 2008
- Messages
- 483
The lack of repeated air recon is a serious problem in the late game. Giving manual recon orders to 20-30 planes each turn is extremely time consuming, you resign from doing that just for the sake of not wasting personal time.
There is an absolute need for a fix in this issue, as many people have discussed before.
Is there any way to mod the air recon mission into being a toggle mission executed at beginning of every turn instead of a one time mission?
This is what the XML file contains:
<Button>,Art/Interface/Buttons/Actions/Nuke.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,2</Button>
</MissionInfo>
<MissionInfo>
<Type>MISSION_RECON</Type>
<Description>TXT_KEY_MISSION_RECON</Description>
<Help>TXT_KEY_MISSION_RECON_HELP</Help>
<Waypoint>NONE</Waypoint>
<EntityEventType>ENTEVENT_AIRRECON</EntityEventType>
<iTime>20</iTime>
<bTarget>0</bTarget>
<bBuild>0</bBuild>
<bSound>1</bSound>
what now?
There is an absolute need for a fix in this issue, as many people have discussed before.
Is there any way to mod the air recon mission into being a toggle mission executed at beginning of every turn instead of a one time mission?
This is what the XML file contains:
<Button>,Art/Interface/Buttons/Actions/Nuke.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,2</Button>
</MissionInfo>
<MissionInfo>
<Type>MISSION_RECON</Type>
<Description>TXT_KEY_MISSION_RECON</Description>
<Help>TXT_KEY_MISSION_RECON_HELP</Help>
<Waypoint>NONE</Waypoint>
<EntityEventType>ENTEVENT_AIRRECON</EntityEventType>
<iTime>20</iTime>
<bTarget>0</bTarget>
<bBuild>0</bBuild>
<bSound>1</bSound>
what now?