Need to fix air recon

Mik1984

Prince
Joined
Feb 28, 2008
Messages
483
The lack of repeated air recon is a serious problem in the late game. Giving manual recon orders to 20-30 planes each turn is extremely time consuming, you resign from doing that just for the sake of not wasting personal time.

There is an absolute need for a fix in this issue, as many people have discussed before.

Is there any way to mod the air recon mission into being a toggle mission executed at beginning of every turn instead of a one time mission?

This is what the XML file contains:

<Button>,Art/Interface/Buttons/Actions/Nuke.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,2</Button>
</MissionInfo>
<MissionInfo>
<Type>MISSION_RECON</Type>
<Description>TXT_KEY_MISSION_RECON</Description>
<Help>TXT_KEY_MISSION_RECON_HELP</Help>
<Waypoint>NONE</Waypoint>
<EntityEventType>ENTEVENT_AIRRECON</EntityEventType>
<iTime>20</iTime>
<bTarget>0</bTarget>
<bBuild>0</bBuild>
<bSound>1</bSound>

what now?
 
Two versions of an auto recon mod were made for BtS years ago. I've tinkered with it a bit to try and make a module that could be loaded via the init.xml but my decided lack of knowledge and experience with Python and the API :crazyeye: made it pretty much impossible for me to accomplish. I posted what little I've done in the ROM:AND mod forum. I've been able to get the module to load without problems but it doesn't work and doesn't show any errors either. :confused: The last post in this thread has what I did for the module: http://forums.civfanatics.com/showthread.php?t=530321.

The original mods:
http://forums.civfanatics.com/showthread.php?t=143835
http://forums.civfanatics.com/showthread.php?t=242923
 
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