Melendor
Warlord
Secret Society: +1 Spy; spies spread your religion in the city they are.
Holy War: You can use one Great Prophet to get combat bonus and unit production bonus for 30 turns.
Divine Inspiration: You can use one Great Prophet to start a Golden Age.
Intolerance: When you conquer a city, the others religions will be removed and yours will be spread.
Charity: You can buy some buildings with faith (granary, aqueduct, hospital, library and university).
Religious Education: science buildings will give +1 faith.
I think there should be more religious enhances, maybe once per era, starting with medieval era. The last enhance would be the Religious Victory (your religion must have 75% of the world follows).
Holy War: You can use one Great Prophet to get combat bonus and unit production bonus for 30 turns.
Divine Inspiration: You can use one Great Prophet to start a Golden Age.
Intolerance: When you conquer a city, the others religions will be removed and yours will be spread.
Charity: You can buy some buildings with faith (granary, aqueduct, hospital, library and university).
Religious Education: science buildings will give +1 faith.
I think there should be more religious enhances, maybe once per era, starting with medieval era. The last enhance would be the Religious Victory (your religion must have 75% of the world follows).