Hey all,
New beta version inbound. Again, this is not a full release, so stick with the standard release if you aren't in the mood to test things.
Here's the changelog:
And here's the download link.
Beta Downloads Folder
Remember to clear your cache and, if using all files, delete the LUA folders in CP/CBP! Not savegame compatible.
Online as of 5:25pm EST.
G
New beta version inbound. Again, this is not a full release, so stick with the standard release if you aren't in the mood to test things.
Here's the changelog:
Bugfixes/Changes:- More fixes from ilteroi, including fix for suicidal caravans and city connections
- Another (potential) fix for JFD's greatwork event
- AI optimizations of danger plot scoring and scooting
- Fixes for a few religion-related things for AI
- Assorted AI fixes and github errors addressed
- Added support for latest EUI (1.27d).
NOTE 1: There is a bug in bc_1's code that causes yields in the cityview to bleed over in the buildings column on the right side - waiting on bc_1 for a fix.
NOTE 2: EUI and EUI-CBP are now in-sync EXCEPT for the trade and leader screens - those will never be updated as of 1.27b, as the code is not easily customizeable without lots of rewrites.
- Adjusted TR value upwards for Internal Routes, and downwards for international Trade Routes (25% in both directions)
- Stockyard now Agribusiness (purely a name change)
- Odeon now Acropolis, gains +4 defense for city
- Added new artwork for multiple items:
Throne Room
Acropolis
Agribusiness
Mission
Arena
Guardhouse (JanBoruta's fantastic art here)
Coal Plant
Balance:
- 'Missionary Influence' Reformation belief now 'Global Commandments' - +10 Science, Culture, Gold, Faith, and Golden Age Points per turn while the Host of the World Congress. Receive 150 of these yields when you pass a Proposal. Bonuses scale with Era.
- Changed Tradition a bit:
Opener: +3c/+3f, +5% growth all cities
Scaler: +2f capital, +4% growth all cities
Finisher: +25% from internal trade routes, +25% more if from capital
Justice: +25% RCS with garrison, royal guardhouse in capital (Engineer specialist, +3 production)
Sovereignty: +15% GP rate in all cities, throne room in capital (Writer specialist, +3 culture)
Devotion: Palace and NW +2 happiness - Court Chapel in capital (Artist specialist, +3 faith)
Splendor: Expending a GP gains 50 Culture/GAP, Palace Garden in Capital (Scientist specialist, +2 culture from monuments and gardens)
Majesty: Specialists 1/2 food in Capital, State Treasury built in Capital (Merchant specialist, +3 Gold, Golden Ages last 25% longer)
- Feitoria buffed:
Trade Routes to or from City-States with a Feitoria produce Production and Food equal to 25% of your Gold income from the trade route.
And here's the download link.
Beta Downloads Folder
Remember to clear your cache and, if using all files, delete the LUA folders in CP/CBP! Not savegame compatible.
Online as of 5:25pm EST.
G