Nice
I'd suggest a wonder based on those that increases the gold output from artist specialists.
@Vokarya
Do you have an idea for a Pacifism civic specific building so I can chnage the Art Gallery into a general building?
I like the Combat Simulator idea.
Why do electric street lamps and organic lamps provide electricity (rather than require it)?Just wanted to get this written down so I don't forget ...
NEW
- Torches (+1 , +1, -1 -2 Crime)
- Oil Lamps (+1 , +1, -2 -4 Crime)
- Gas Lamps (+1 , +1, -3 -6 Crime)
- Organic Lamps (+1 , +1, -5 -10 Crime, Provides Electricity)
Torches (Fire Making) -> Oil Lamps (Oil Lamps) -> Gas Lamps (Gas Lighting) -> Electric Street Lights (Electricity) -> Organic Lamps (Organic Photonics)
OLD
- Electric Street Lights (+1 , +1, -4 -8 Crime, Provides Electricity)
Why do electric street lamps and organic lamps provide electricity (rather than require it)?
About the military base: How about making "add ons" to the garrison instead? Like we have with the castle. Each benefitting some other kind of units, or modifying the stability bonus from units in the city. Some might be more or less copied fro mthe castle extensions.
Some kind of fortified position, giving a bonus to defending untis liek the archery slits did for the castles, and interogation room doing what the dungeons did for the castle,
And although this does more belong into the existing buildigns discussion: Could the Garrison get a stability bonus? Buildign a garrison means the units stationes there are not just passing through, but there to stay, which should give the population the notion, that the government is watching them.
Why do electric street lamps and organic lamps provide electricity (rather than require it)?
I think you should add flamability to the fire based ones, highest on Torches, lowest on Gas Lamps.