Jatta Pake
Warlord
I think Civ is far too civilization-centric. What about the tribal nomad peoples who never practiced agriculture, transmitted knowledge through oral traditions, and lived savage, short, and brutal lives?
The Huns and Mongols were never a civilization. They were brutal conquerors who later adopted the civilization of their conquered subjects. The Yuan Dynasty was Mongol but had nothing in common with their Mongol ancestors from the steppe. Charlemagne was a Frankish ruler of Germanic tribal descent but he had more in common with the ancient Romans than his tribal brothers, the Saxons.
Rather than starting with a Settler, the Huns, Mongols, Germans, etc should start with a Barbarian camp that can move. Production should be limited to mostly military units, and the tech tree should be limited and unique to the tribal people allowing for some science, culture, and faith advancement. Conquering other AI Barbarian camps should not dispel the camp but allow the Huns or Mongols to utilize it like an extra movable city.
Conquered cities can only be puppeted. However, as soon as a puppeted city is annexed by the player, the player becomes a full fledged civilization. The tribal camps and units then all become AI barbarians for the new civilization to wipe out.
If AI Barbarians take a city, it should launch a new AI Civ.
The Huns and Mongols were never a civilization. They were brutal conquerors who later adopted the civilization of their conquered subjects. The Yuan Dynasty was Mongol but had nothing in common with their Mongol ancestors from the steppe. Charlemagne was a Frankish ruler of Germanic tribal descent but he had more in common with the ancient Romans than his tribal brothers, the Saxons.
Rather than starting with a Settler, the Huns, Mongols, Germans, etc should start with a Barbarian camp that can move. Production should be limited to mostly military units, and the tech tree should be limited and unique to the tribal people allowing for some science, culture, and faith advancement. Conquering other AI Barbarian camps should not dispel the camp but allow the Huns or Mongols to utilize it like an extra movable city.
Conquered cities can only be puppeted. However, as soon as a puppeted city is annexed by the player, the player becomes a full fledged civilization. The tribal camps and units then all become AI barbarians for the new civilization to wipe out.
If AI Barbarians take a city, it should launch a new AI Civ.