So that's one more feature that now works simplified as in CivRev. And more feature making me think Civ5 may be just the selling title for CivRev2 for PC...
If Civ5 was CivRev2 it wouldn't have happiness either.
So that's one more feature that now works simplified as in CivRev. And more feature making me think Civ5 may be just the selling title for CivRev2 for PC...
So circus is in the game, explaining that screenshot
lol using the word pissed off seems a bit extreme. Is that a cuss word?
In wartime, for example, it might be a good idea to focus on production to get military units trained quickly, or you might want to focus on gold to upgrade your obsolete units.
As a city gains culture, it will acquire additional tiles in the surrounding unclaimed territory. The faster it gains culture, the faster its territory will grow. Each city acquires territory depending upon its own cultural output. When it reaches a certain level, it will “claim” a new tile (if any are available.)
You can also expend gold to “purchase” tiles; this is entirely independent of the city’s own acquisition based upon its culture.
Pretty much, yes. The German player in the video has out a variety of units at the same time that you would expect to be upgrades to each other (archer and crossbowman, swordsman and longswordsman).Does this put an end to the automatic upgrade speculation that has been floating around? I was really looking forward to NOT have to manually update all my units.
player in the video has out a variety of units at the same time that you would expect to be upgrades to each other (archer and crossbowman, swordsman and longswordsman).
So this could mean that some of the older units were automatically upgraded
(archer to crossbow, swords to longswords)?
And where can this happen? Simply within own borders?
No, exactly the opposite. That they're NOT automatically upgraded
Thormodr, we yet have to see how this new game mechanic, its parts work all together.
I hope and "feel" this new mechaninc will not be "dumb".
OK, maybe one with less elements...
...but perhaps these will work together better?
Perhaps the AI will use them better?
(Perhaps we will like it all better? )
I am full of hope at this stage of waiting for the game...
cities are no longer able to expand their culture above the range of 3 hexes
We know that the city radius is 3 hexes, and we know that a city can only purchase tiles out to 3 hexes (you can clearly see this in the "Purchase Tile" action in both of the most recent videos), but we don't know for certain that there is not some other way to extend empire borders beyond the city radius.Where is it stated that it is exactly so?
We know that the city radius is 3 hexes, and we know that a city can only purchase tiles out to 3 hexes (you can clearly see this in the "Purchase Tile" action in both of the most recent videos), but we don't know for certain that there is not some other way to extend empire borders beyond the city radius.
If there is some other way, however, I have not seen or heard anything about it, and it doesn't look that way. In the German video, it's 1780 (turn 266) and Germany has almost totally dominated the continent, but there are still substantial gaps in his cultural borders, even near the capitol.
Buildings have gold maintenance costs again?There’s one downside to buildings: most of them cost gold to maintain. The price depends upon the building in question, and can range from 1 to 5 per turn. The gold is deducted from your treasury each turn.