Hello all! I've been thinking a lot about starting an IAAR recently around CiV. I hope I can get some interest in one. If not, nothing ventured nothing gained
Serenissima Signoria (IAAR)
My first idea was to run a game centered around a republic. It would be very similar to a realpoltik-type game with my own little twist on it. Each person would choose and/or be assigned an output type (culture, faith, science, production, gold) and would earn points each turn from the civ-wide output. Players would vie for influence over NPCs to elect them to run the country for a set number of turns.
Colonization IAAR
My second idea is a game where each player runs a group of colonists set out for the new world. Everyone would be from the same Old-World nation, but would run their own colony. Players would be able to choose from three different colony types: Proprietary, Religious, and Royal. The colony type would determine how the colony is run, what players earn points for, and what options are available for players. Besides the running of colonies, players would also have to respond to other nations colonizing, natives attacking, relations with the motherland, and other outside pressures.
Serenissima Signoria (IAAR)
My first idea was to run a game centered around a republic. It would be very similar to a realpoltik-type game with my own little twist on it. Each person would choose and/or be assigned an output type (culture, faith, science, production, gold) and would earn points each turn from the civ-wide output. Players would vie for influence over NPCs to elect them to run the country for a set number of turns.
Spoiler :
Serenissima Signoria (IAAR)
Getting Started: Benvenuto! Serenissima Signoria is a game of politics. Each player is assigned one of five victory type. In order to meet their victory type, players compete for the support of electors to be appointed to the Signoria (or government). Once appointed, players use their powers in office to earn victory points by increasing the output of their victory condition. And that’s the basics! To sign up just post your character name and preferred victory type (though victory types are first-come-first-served).
Victory Points and Types: In order to win the game players must earn the highest number of victory points. Players earn victory points in two ways: hold an office in the Signoria, increase the output associated with your victory type.
See “Signoria” for how to hold an office in the Signoria.
Two Victory types are assigned to each player when they first join the game, a primary and a secondary. There are five possible victory types: Artigiano, Artista, Sacerdote, Mercante, Studioso. Each type is associated with a different output type: Artigiano (production), Artista (culture), Sacerdote (faith), Mercante (commerce), Studioso (science). For every unit of an output earned in game, players with the associated victory types will gain victory points. Players will earn more for their primary victory type, and less for their secondary.
New players will also earn a time bonus to help level the playing field with those who have been playing from the beginning.
Signoria: The Signoria is the government of Venice. It consists of the Doge and the Minor Councilors. The Doge is the supreme head of state and has authority over foreign relations, the military, and the appointment of Minor Councilors. There are four Minor Councilors: Councilor of Culture, Councilor of Science, Councilor of Commerce, and the City Councilors. Councilor of Culture has authority over social policy and religion. Councilor of Science has authority over technology choice. Councilor of Commerce has authority over spending (approving building construction and power to purchase in cities) and domestic units (workers and setters). City Councilors have authority over production in their city and citizen management.
To get appointed to the Signoria players must gain the support of available electors to be appointed Doge. The Doge appoints the Minor Councilors. Every 10 turns the Signoria is re-elected.
Factions: Players are able to form factions that will work together to get appointed to the Signoria. All actions performed by players apart of a faction, will increase influence for all those within their faction. To form a faction requires at least two players. To create a new faction simply post the faction name, members, and signifier.
Actions: (More Later)
NOTE: I would use ROMAN CIV rather than Venice to allow for multiple cities.
Getting Started: Benvenuto! Serenissima Signoria is a game of politics. Each player is assigned one of five victory type. In order to meet their victory type, players compete for the support of electors to be appointed to the Signoria (or government). Once appointed, players use their powers in office to earn victory points by increasing the output of their victory condition. And that’s the basics! To sign up just post your character name and preferred victory type (though victory types are first-come-first-served).
Victory Points and Types: In order to win the game players must earn the highest number of victory points. Players earn victory points in two ways: hold an office in the Signoria, increase the output associated with your victory type.
See “Signoria” for how to hold an office in the Signoria.
Two Victory types are assigned to each player when they first join the game, a primary and a secondary. There are five possible victory types: Artigiano, Artista, Sacerdote, Mercante, Studioso. Each type is associated with a different output type: Artigiano (production), Artista (culture), Sacerdote (faith), Mercante (commerce), Studioso (science). For every unit of an output earned in game, players with the associated victory types will gain victory points. Players will earn more for their primary victory type, and less for their secondary.
New players will also earn a time bonus to help level the playing field with those who have been playing from the beginning.
Signoria: The Signoria is the government of Venice. It consists of the Doge and the Minor Councilors. The Doge is the supreme head of state and has authority over foreign relations, the military, and the appointment of Minor Councilors. There are four Minor Councilors: Councilor of Culture, Councilor of Science, Councilor of Commerce, and the City Councilors. Councilor of Culture has authority over social policy and religion. Councilor of Science has authority over technology choice. Councilor of Commerce has authority over spending (approving building construction and power to purchase in cities) and domestic units (workers and setters). City Councilors have authority over production in their city and citizen management.
To get appointed to the Signoria players must gain the support of available electors to be appointed Doge. The Doge appoints the Minor Councilors. Every 10 turns the Signoria is re-elected.
Factions: Players are able to form factions that will work together to get appointed to the Signoria. All actions performed by players apart of a faction, will increase influence for all those within their faction. To form a faction requires at least two players. To create a new faction simply post the faction name, members, and signifier.
Actions: (More Later)
NOTE: I would use ROMAN CIV rather than Venice to allow for multiple cities.
Colonization IAAR
My second idea is a game where each player runs a group of colonists set out for the new world. Everyone would be from the same Old-World nation, but would run their own colony. Players would be able to choose from three different colony types: Proprietary, Religious, and Royal. The colony type would determine how the colony is run, what players earn points for, and what options are available for players. Besides the running of colonies, players would also have to respond to other nations colonizing, natives attacking, relations with the motherland, and other outside pressures.
Spoiler :
Colonization IAAR
Getting Started: Welcome! Colonization IAAR is about building your colony in the New World. Players will take control of the leader of a group of settlers and set out to colonize a new and untamed land. Compete with other players to earn Victory Points while also dealing with natives, foreign powers, relations with the motherland, and more. To join simply post your colony name, governor name, and the type of colony.
Colony Types:In Colonization IAAR there are three different colony types: Proprietary, Royal, and Religious. Which colony type you choose will affect how you earn Victory Points, how you interact with the motherland and foreign colonies, and what options are available to you. Once you choose your colony type, you will only be able to change with great difficulty.
Proprietary Colonies
These are colonies funded and owned by a joint-stock company. As a proprietary colony your goal is to make money for your shareholders. As such, all “profit” will be given to your shareholders at the end of each year. You will earn victory points primarily for earning commerce, and secondarily for earning production. Special aspects of proprietary colonies include:
-all gold at the end of each 4-turn year is given to shareholders
-can only purchase buildings and units
-must build commerce in cities
-can issue bonds to finance purchasing buildings and units
-can only defend, cannot attack
-receives directives from shareholders
-foreign relations set by English Government
Royal Colonies
These colonies are funded and owned by the Royal Government. Your goal is to claim the largest amount of land possible for Her Majesty’s Government, claim resources to export back to the motherland, and in general defend the Crown’s interests in the New World. You will earn victory points primarily from the extent of cultural borders, resources claimed, and secondarily from culture. Special aspects of royal colonies include:
-receives orders from Her Majesty’s Government.
-will be called to defend other English colonies.
-cannot build military units, but receives levies from royal government
-all cities except capital must remain puppeted (military units built here are sold for gold)
-can request loans from motherland when in need
-all resources are traded away to motherland.
-foreign relations set by English Government
Religious Colonies
These colonies are escaping to the new world to avoid persecution. They are self sufficient and so are owned by the colonists. Your goal is to spread your religion to other colonies, natives, and foreign powers. Though you have no outside power to rely on, you also keep all your own resources and output. You will earn victory points primarily from spreading religion and faith, and secondarily from culture. Special aspects include:
-receives orders from the Council of Deacons
-foreign relations set by Council of Deacons
-capital is Holy City for your religious denomination
(more to come)
Getting Started: Welcome! Colonization IAAR is about building your colony in the New World. Players will take control of the leader of a group of settlers and set out to colonize a new and untamed land. Compete with other players to earn Victory Points while also dealing with natives, foreign powers, relations with the motherland, and more. To join simply post your colony name, governor name, and the type of colony.
Colony Types:In Colonization IAAR there are three different colony types: Proprietary, Royal, and Religious. Which colony type you choose will affect how you earn Victory Points, how you interact with the motherland and foreign colonies, and what options are available to you. Once you choose your colony type, you will only be able to change with great difficulty.
Proprietary Colonies
These are colonies funded and owned by a joint-stock company. As a proprietary colony your goal is to make money for your shareholders. As such, all “profit” will be given to your shareholders at the end of each year. You will earn victory points primarily for earning commerce, and secondarily for earning production. Special aspects of proprietary colonies include:
-all gold at the end of each 4-turn year is given to shareholders
-can only purchase buildings and units
-must build commerce in cities
-can issue bonds to finance purchasing buildings and units
-can only defend, cannot attack
-receives directives from shareholders
-foreign relations set by English Government
Royal Colonies
These colonies are funded and owned by the Royal Government. Your goal is to claim the largest amount of land possible for Her Majesty’s Government, claim resources to export back to the motherland, and in general defend the Crown’s interests in the New World. You will earn victory points primarily from the extent of cultural borders, resources claimed, and secondarily from culture. Special aspects of royal colonies include:
-receives orders from Her Majesty’s Government.
-will be called to defend other English colonies.
-cannot build military units, but receives levies from royal government
-all cities except capital must remain puppeted (military units built here are sold for gold)
-can request loans from motherland when in need
-all resources are traded away to motherland.
-foreign relations set by English Government
Religious Colonies
These colonies are escaping to the new world to avoid persecution. They are self sufficient and so are owned by the colonists. Your goal is to spread your religion to other colonies, natives, and foreign powers. Though you have no outside power to rely on, you also keep all your own resources and output. You will earn victory points primarily from spreading religion and faith, and secondarily from culture. Special aspects include:
-receives orders from the Council of Deacons
-foreign relations set by Council of Deacons
-capital is Holy City for your religious denomination
(more to come)