SevenSpirits
Immortal?
- Joined
- Jul 7, 2007
- Messages
- 512
I know this Player A declares war on Player B but cannot actually attack Player B until they have moved rule from many previous games but have never understood it.
If I see an opening for a sudden blitzkrieg on my neighbour then why should it not be exploitable? It is their fault for not checking their borders and watching me build up troops next to them. I can understand that the following move Player B must move before me but not why they should have a free turn to bolster their frontiers. By the same token I cannot understand why if Player A and Player C both agree for a combined attack against Player B why that likewise should not be permitted. For a smaller power often the only real chance they will get sometimes is the element of surprise.
I obviously accept the rule, it's been the same in every other PitBoss I've ever played, but I would like to know why it is held to be such a sacred cow that surprise should never be implemented as a legitimate tool of war when in the real world it has so very often been the pivitol factor in deciding the fate of conflict.
I don't think you read the rules right. They just say don't play twice in a row without giving your opponent a chance to play, basically. I'm not sure what you are talking about.