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- Aug 12, 2010
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I suspect that if any more were changed, then they want to keep it as a surprise for launch day.
The French changes are the largest, but there are others as well. For example, Arabia now has caravans with extended range and its trade routes spread the home citys religion twice as effectively. Weve also updated Indias Mughal Fort so the gold it used to earn after Flight was researched (for tourism at that location) has now been replaced with actual Brave New World-style Tourism.
Other than the culture victory, what else does tourism influence?
Tourism is specifically the means to the culture victory, but it also has a large impact on Ideological pressure (Freedom, Order, or Autocracy). This pressure can cause unhappiness in other civs that are following a different Ideology, and given enough unhappiness, can even cause that civ to switch to your Ideology. If an Ideology switch does not solve their unhappiness issues, than their cities will flip to a nearby power (probably the one exerting the most Ideological pressure on them).
How strongly will the choice of an ideology affect the relations between the civilizations? Can ancient great friends become huge enemies only because a different ideology?
It probably wont help your relationship if youre a different Ideology from an old ally, especially towards the end of the game when youre getting close to victory. At that point, youll most likely be doing things (intentionally or otherwise) that will annoy the other Civ, and having a different Ideology will just exacerbate the situation. But its also possible that you may have the same Ideology as your old friend, especially if you two have had a long and mutually profitable relationship, or are building upon similar strengths. The effects of your choice will only be minimal at first, but can grow to cause rifts as the eras pass. Finally, note that AI civs do look at the Ideology choices made by their allies before making a selection for themselves. So its possible an old ally might follow you into one of the three Ideologies.
There may be situations in which I would like to prevent trade routes to be established from another civ, e.g. because I don't want them to spread their religion into our lands. How can that be done?
You cant really shut down another Civs trade routes unless youre at war, so theres always the possibility that some religious pressure may be exerted on you. If youre worried about it, you can always send Missionaries or a Great Prophet to the originating Civ and spread your own religion back, but be prepared for the diplomatic consequences if you do.
The binding resolutions that the World Congress passes affect the rules of the game, and they include the Diplomatic Victory, so theyre extremely strong. Banning a luxury resource, establishing a cooperative international project with rewards for the contributors, changing the law of trade these can cripple or boost a Civ in powerful ways. Additionally, while the sessions start out at a slow pace, the sessions will grow shorter and shorter as you progress through the game.
Would you please tell us some more details on the new world wonders? And what effect changes will be made to the existing ones?
Some of the existing Wonders (like the Great Library and the Louvre) were changed to allow the addition of Great Work slots for the new Culture system. Other Wonders are now only available if you adopt certain Social Policies. There are Wonders associated with the new Ideologies now, as well. For example, adopting the Freedom Ideology lets you build the Statue of Liberty. As for the new Wonders, Broadway will give the player a free Great Musician, and 3 slots for Great Works of Music.
What new natural wonders or resources will there be and will we see changes to the existing ones?
Well give you a teaser for the new Natural Wonders: King Solomons Mines provide +6 hammers. Most of the other Natural Wonder bonuses remain the same.
What changes will there be to the existing religion tenets?
There have been a handful of changes to some of these. One of the changes that I can think of off the top of my head is Religious Art, which gives the Hermitage +5 Culture and +5 Tourism.
What about the future of Civilization V? Ed Beach said he would never run out of ideas for this game. So will we see another addon or DLC in the future?
Who can say? Were always thinking of ways the game can be changed and trying them out in Civ V.
How does the Indonesian trait exactly work? Will their luxury resources be unique, like the ones of mercantile city states?
Every time the Indonesians settle a city on a new continent, they get a unique luxury resource. This can happen up to three times. The three unique luxury resources are Pepper, Cloves, and Nutmeg. These luxury resources cannot be razed or destroyed, and Indonesia gets two of each resource. Yes, this is similar to the mercantile city-state resources like Porcelain.
Much like the game engine has improved, weve continued to keep improving the AI. Weve seen that many players have had to step down their starting difficulty level, which we take as an indication the AI is playing the game better. Some of our improvements include decisions the AI makes with its gold particularly in the early-game, and Naval AI work that delivers roaming fleets that now correctly coordinate attack and move as one.
Which details would you like to keep secret the most?
"You cant really shut down another Civs trade routes unless youre at war, so theres always the possibility that some religious pressure may be exerted on you. If youre worried about it, you can always send Missionaries or a Great Prophet to the originating Civ and spread your own religion back, but be prepared for the diplomatic consequences if you do."
I would REALLY enjoy that BNW had a diplomatic option for the player to chastize the AI for spreading his religion into his territory. Because nothing leads me to believe this was fixed, i'm going the pessimist route and assume that it will remain the thing: AI's can get angry with me for spreading my religion on their cities, but if they do the same to me, there's no diplomatic backlash for them. (Besides war, but that's not the point here...)
That only happens after they have sent a prophet or missionary, though, which is frustrating - when you see a prophet beelining your city that you don't want converted, you can't pre-emptively ask the AI not to do it.