davidlallen
Deity
In the city screen, you can hover the mouse over your happiness and healthiness values to see a breakdown of the reasons. Like, -2 happiness due to war weariness, +4 due to units stationed in the city, etc. All of the building happiness is combined into one value and displayed as, "Some buildings are making us happy".
Is there any way to add a category in python? Is this handled inside an advisor screen somehow? I would like to add some other categories which should be treated separately. I can associate them with real or fake buildings, but I'd like to explain in the screen what these really mean.
There are two cases.
1. A biologically oriented civ can cause plagues in cities. If they put a plague on you, some of your cities may have -2 health. I am doing this today as a fake building with -2 health; but I'd prefer (a) not to have any visible building, and (b) to have this -2 show up separately in the healthiness summary
2. Some buildings may provide high technology using methods the "man on the street" may not like. For example, at times, adding a nuclear power plant may cause protesters. The specific example, from the Dune universe, is adding automated factories that use thinking machines. There was a huge revolt called the Butlerian Jihad which wiped out all computers before. But, some players may risk re-introducing them to get a big hammer bonus. I would like to display the unhappiness due to this type of building separately; today it is just a -1 happiness on the early building and -2 on the later building.
If I can display them separately, I will be encouraged to add more of a system behind them, where the health/happy penalties can change over time.
Any leads?
Is there any way to add a category in python? Is this handled inside an advisor screen somehow? I would like to add some other categories which should be treated separately. I can associate them with real or fake buildings, but I'd like to explain in the screen what these really mean.
There are two cases.
1. A biologically oriented civ can cause plagues in cities. If they put a plague on you, some of your cities may have -2 health. I am doing this today as a fake building with -2 health; but I'd prefer (a) not to have any visible building, and (b) to have this -2 show up separately in the healthiness summary
2. Some buildings may provide high technology using methods the "man on the street" may not like. For example, at times, adding a nuclear power plant may cause protesters. The specific example, from the Dune universe, is adding automated factories that use thinking machines. There was a huge revolt called the Butlerian Jihad which wiped out all computers before. But, some players may risk re-introducing them to get a big hammer bonus. I would like to display the unhappiness due to this type of building separately; today it is just a -1 happiness on the early building and -2 on the later building.
If I can display them separately, I will be encouraged to add more of a system behind them, where the health/happy penalties can change over time.
Any leads?