New Tech Ideas + Great Literary Works

Big Heb

Warlord
Joined
Mar 23, 2008
Messages
266
This has been for quite some time and still is a work in progress, but with talks of adding more techs I thought it would be a good idea to post this new tech tree I've been designing. The tree itself is very debatable, but it should provide some ideas for new techs and new reordering of some techs (for example, Feudalism comes too early).

Before looking at the tech tree, these are some new ideas to consider.

- Reworked ages. Under this tech tree, the following eras exist in order to create more flavor and make each age more specific.
Neolithic Age
Ancient Age
Classical Age
Medieval Age
Renaissance Age
Industrial Age
Modern Age
Future Age

- Great Literary Works. Basically these would function like Great Wonders but are cheaper to build, provide basic bonuses, and can be built automatically by Great People (mostly Great Artists). They would exist primarily for flavor though and give the player some more historical information about the important works that have influenced our history. I included some ideas of Great Literary Works in the tech descriptions.

http://img4.imageshack.us/img4/8016/civicminimodtechtree2.jpg

Neolithic Age Techs:
- Stone Tools
- Hunting
- Gathering
- Spearfishing
- Ritualism
- Gender Roles
- Simple Machines
- Weaving
- Large Game Hunting
- Archery
- Pottery
- Agriculture
- Naturopathy
- Angling
- Mysticism
- Specialization of Labor
- The Wheel
- Animal Husbandry
- Slavery

Ancient Age Techs:
- Mining
- Sailing
- Priesthood
- Religion
- Trade
- Metal Casting
- Masonry
- Chariotry
- River Transportation
- Naval Transportation
- Dualism
- Statism
- Wealth
- Bronze Working
- Sculpture
- Horseback Riding
- Elephant Riding
- Polytheism
- Military Training
- Elitism
- Statues
- Horse Breeding
- Writing
- Seafaring

Classical Age Techs
- Foreign Trade
- Monotheism
- Military Tactics
- Plutocracy
- Alphabet
- Aesthetics
- Literature
- Rational Thought
- State Religion
- Code of Laws
- Iron Working
- Athletics
- Shipbuilding
- Drama
- Philosophy
- Mathematics
- Politics
- Civil Service
- Maritime Trade
- Civil Law
- The Column
- Ethics
- Meditation
- Royalty
- Currency
- Calender
- Glass Blowing
- The Arch
- Populism
- Construction
- Fine Cuisine
- Uniform Taxation
- Music
- Siege Warfare
- Engineering
- Imperialism
- Bribery
- Paper
- Satire
- Canal Systems
- Infrastructure
- Concrete
- The Dome

Medieval Age Techs
- Ecumenism
- Divine Law
- Gothic Art
- Theology
- Feudalism
- Usury
- Fundamentalism
- Monasticism
- Fiefdom
- Manorialism
- Mechanical Advantage
- Fiat Currency
- Homiletics
- Compass
- Holy War
- Printing Press
- Chivalry
- Constitution
- Open-Field System
- Fortification
- Alchemy
- Banking
- Guilds
- Clockwork

Renaissance Age Techs
- Optics
- Humanism
- Education
- Gunpowder
- Empirical Method
- Quattrocentro
- Consequentialism
- Mechanism
- Matchlock
- Astronomy
- Physics
- Oil Painting
- Reformation
- Divine Right
- Double-Entry Banking
- Metallurgy
- Navigation
- Chemistry
- Archaeology
- Free Artistry
- Representation
- Liberalism
- Leadership
- Mercantilism
- Naval Cannon
- Social Contract
- Republicanism
- Flintlock
- Corporation
- Medicine
- Deism
- Separation of Church and State
- Juris Prudence
- Economics
- Nationalism
- Replaceable Parts
- New Model Army
- Romanticism
- Enlightened Absolutism
- Cotton Gin
- Rifling
- Military Science

Industrial Age Techs
- Scientific Method
- Thermodynamics
- Biology
- Steel
- Realism
- Steam Power
- Manifest Destiny
- Refining
- Modern Medicine
- Naturalism
- Screw Propeller
- Industrialization
- Railroad
- Explosives
- Marxism
- Progressivism
- State Capitalism
- Electricity
- Psychology
- Combustion
- Theory of Relativity
- Agricultural Engineering
- Labor Union
- Modern Sanitation
- Civil Engineering
- Refrigeration
- Radio
- Motorized Transportation
- Flight
- Trench Warfare
- Motion Pictures

Modern Age Techs
- Quantum Physics
- Communism
- Compulsory Education
- Fascism
- Armored Vehicles
- Assembly Line
- Mass Transit
- Automatic Weapons
- Nuclear Fission
- Rocketry
- Amphibious Warfare
- Electronics
- Submarine Warfare
- Plastics
- Guerilla Warfare
- Aviation
- Sonar
- Machine Tools
- Keynesian Economics
- Mass Media
- Modern Seismology
- Aerodynamics
- Naval Aviation
- Radar
- Biotechnology
- Logistics
- Mechanized Warfare
- Legalized Gambling
- Nuclear Power
- Vertical Flight
- Modern Naval Tactics
- Computers
- Military-Industrial Complex
- Manufacturing
- Tourism
- Jet Propulsion
- Biological Warfare

The rest of the Modern Era can remain unchanged and the Future Era is currently being worked on so I left it alone. I think this tree gives a bit more historical accuracy when it comes to how and when different technologies came to be discovered. However, feel free to pick at the new tech ideas and tech reordering and implement them into RoM as seen fit.

Great Literary Works:
The effects can be debated upon, but should be more slightly powerful than a building but less powerful than Wonders. Some of them should preferably give bonuses to certain civics (like De re republica to Republic, Communist Manifesto to Marxist, The Inferno to Intolerant, The Gospel of Wealth to Private, ETC.

Han Feizi
Gilgamesh
The Illiad by Homer
Hammurabi's Code
Oedipus Rex by Sophocles
Politics by Aristotle
Nichomachean Ethics by Aristotle
De re publica by Cicero
Satires by Juvenal
The Inferno by Dante
Magna Carta
The Prince by Niccolo Machiavelli
Two Treatises of Government by John Locke
The Articles of Confederation
The Jefferson Bible by Thomas Jefferson
The Bill of Rights
The Wealth of Nations by Adam Smith
Les Miserables by Victor Hugo
Leviathan by Thomas Hobbes
On the Origins of Species by Charles Darwin
The Communist Manifesto by Karl Marx
The Gospel of Wealth by Andrew Carnegie
 
All I can say is wow and it almost matches the one I was drafting. I had a few extra ancient techs like artistry, oral tradition (for the Epic of Gilgamesh), accounting (not the modern one based on double entry bookkeeping), and personal wealth. Plus I have always wanted to rhinoroseros training - only the small ones - basically they were only used briefly and were sort of an unmaned tank :)

I also like the Great Literary Works idea.
 
All I can say is wow and it almost matches the one I was drafting. I had a few extra ancient techs like artistry, oral tradition (for the Epic of Gilgamesh), accounting (not the modern one based on double entry bookkeeping), and personal wealth. Plus I have always wanted to rhinoroseros training - only the small ones - basically they were only used briefly and were sort of an unmaned tank :)

I also like the Great Literary Works idea.

Oral Tradition is a good idea, as is Artistry. I did put Double-Entry Banking in as a tech.
 
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