Concerning newbie lack of workers and cities, you might want to check the variant here http://realmsbeyond.net/civ/epic40.html It seems plenty of people won a space race with the Hitties on Emperor using something like newbie worker tactics.
I can use the luxury slider to increase happiness. Each step up yields one more happy citizen. However, my science rate really suffers when I employ this method, and it is often overkill in smaller cities which have no unhappy citizens.
If you go for 20k victory, then yeah wonders are should be, but if you learn to count on something - 3 cows, river, lots of BG at starting positsion or wonders. It will hurt you.
Sounds like you had a fine game! Glad to hear that the advice we've given has paid off. Mountains do become useful, as you can mine them. However, they produce 0 food, so you need a food-rich tile nearby to support the citizen working the tile. Tundra, you can mine it or forest it (if I remember correctly). I rarely do much except road it, though.
The best way to get advice on your specific game is to post a save, preferably with screenshots. (so that those at work can peek and comment, as well.)
Tundra can be forested with thec "Engineering", that makes tundra 1 fpt 2 spt, It is recommended that you road first, then forest (saves turns).Q1: What can be done with tundra squares in this game?
Mountains are useful as they can be mined, like Aabraxan said, you need good extra food producing area (floodplains for an example), to use them. I usually use them when city is size 12 and is producing 2 (or more)food extra. Each citizen eats 2 food, mountains give non so you need atleast 2 food per turn extra, to use mountain, but for that small trade you can several more shields.Do Mountains ever get useful?
doing whatever it takes to make them happy so that they will trade with me. I'm losing money at this point
Posting a save sounds like the best idea. Your game actually sounds fairly good, even though I don't think OCP fits too well with the warmongering you've done. It probably won't matter all too much in this game, anyways. Watch very closely to what happens with any remaining barbarians when you enter the middle ages.
It is not worth trying to keep AI 'happy', Ai will get mad at you for everything you do and they will attack you even if they are 'polite' to you. Make deals that are useful to YOU not AI. Ai does not know anything of honor or respect, or kind deeds
Some suggestions, what I remember helping me in getting to regent level:
(1) try not building wonders for first regent game - helps alot as you can produce more units, altho looks 'harder' without pyramids and Sun Tzus AoW.
(2) You need barracks in every city that is producing units, never stop producing units - have like 2 out of 6 cities producing units.
(3) Try out republic as an government, it is worth it, but you have to get cities above size 6 and if you use CxxC placement then you don't need inner MP guards, some players can surely prove it to you. (yes sliders may go down to 30% but after you recover from revolution, your tech learning time is alot faster.
(4) use Galleys/curragh (sp?) to explore continent borders, you'll find alot of contacts thatway = more to trade with
It is not worth trying to keep AI 'happy', Ai will get mad at you for everything you do and they will attack you even if they are 'polite' to you.
If you are using latest patch then most players have all 3 (PtW, Conquest, civIII(vanilla)).Hmm... can you guys use my save if I am not playing with the Conquests expansion.
As for OCP, I didn't go for a perfect setup - I think there is a bit of overlap so that I could get in good positions given the proximity of the coast and available resources.
What's going to happen with the Barbarians? So far, they have become horsemen.
Why endlessly? What if I have my maximum allotment of units, haven't researched any better units and don't want to spend the cash?
Yeah, definitely going to give it a shot and see how I live with a Republic. It will definitely be nice having the trade bonus. Does a Republic support any units for free? I have read conflicting information on this.
Yeah, I haven't made any of these, not even sure what tech allows them. I will definitely get some out soon, especially since I will have no more contacts after I squash the Zulus.
Doug is refering that Barbarians will (can and will) make 'uprising' - 5-9 units of barbarian horseman just exit from their camp and target nearest things.
you are an advanced player, your towns are well defended, you probably were not top in scores and ah, I'll just quit this, remember not all new players can do what advanced players can.
I am not 'warmonger' either, I often just sit there with army and cities producing improvements, most of my victories are conquest tho, by the time I get cavalry/tanks I start conquering, middle ages and industrial age I mostly sit, build wonders, trade, do other stuff.
I build often culture buildings, warmongers like vmxa don't, they just build military and if needed research buildings. I war only if I get declared on (then take like 4-6 Ai OCP cities and place 4-10 my cxxc cities in old places (if razed) or just add few cities here and there.
Yet I've found CxxC most useful, it can feed towns above size 13(with rails+irrigating by plan) IF need for unit support
* It can be defended easier and it uses alot of good tiles, what otherwise would be unused. Most of my towns are above size 6 so I don't worry 'bout unit costs of republic either.
Just what I do. You can find thread I started when I joined, Here. My native is not English that is why my language can be full of mistakes and written weirdly. But aslong as peeps understand, I am not going to read every text and correct it for 15 minutes.
(btw if thread talks about RoP reputation and Reputation then those parts maybe wrong)
JamesT, galleys are naval units available with the Mapmaking tech, can attack other naval units, carry two passengers, and move three. From the description that you give of your location, you probably should have some galleys out exploring the coast of your continent. They may also give you more AI contacts. They do need to stay near the coast until you research Astronomy or build the Great Lighthouse. Best to build them with a harbor, which also increases the food yield from the water squares. You would want veteran units, and the barbarians also build galleys and attack on sight.