News:6otM 108 Announcement

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Civilization VI - Game of the Month 108
Welcome to the 108th game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series.
Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, or Myself know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed. Gifting of cities is an exploit in a religious VC the AI cant see that it will lose if it accepts the cities. .
Civ VI - 6otM 108 Details:
Player (You): Kupe
Victory Condition:Culture but all other VCs are enabled.
Difficulty: Deity
Civs/City-States (including player): 8/12
Map Type/Size: Terra /Standard
Game pace: Standard
Game Modes. Everything except Tech Shuffle
This is where you will start:
20210401020035_1.jpg

Kupe's Unique Attributes:
Spoiler :
.Kupe's Special Ability: Kupe's Voyage: Begin the game in an Ocean tile. Gain a free Builder and +1 Population when settling your first city. The Palace receives +3 Housing and +1 Amenity. +2 Science and +2 Culture per turn before you settle your first city.

Unique Ability
: Mana: Begin the game with the Sailing and Shipbuilding technologies unlocked and with the ability to enter Ocean tiles. Embarked units gain +2 movement. Unimproved Woods and Rainforests are +1 Production, becoming +2 once the Conservation civic is unlocked. Fishing Boats provide +1 Food and Culture Bomb to adjacent tiles. Resources cannot be harvested. Great Writers cannot be earned.
Unique Unit: Toa: Maori unique Classical era melee unit. Adjacent enemy units receive -5 Combat Strength. Can build a Pa. Requires the knowledge of Construction to build them and does not requiring a resource.
Unique Infrastructure: Marae: A building unique to the Maori. +2 Culture and Faith to all of this city's tiles with a passable feature or natural wonder. After Flight is researched, receive +2 Tourism to all of this city's tiles with a feature or natural wonder. Costs no maintenance. Has no Great Works slots. Requires the Civic of Drama and Poetry to build them and requires a Theater Square district.
Additional Infrastructure: Pa: Unlocks the Toa ability to construct Pa, unique to the Maori. Occupying unit receives +4 Defense Strength and automatically gains 2 turns of fortification. A Maori unit occupying a Pa heals even if they just moved or attacked. Requires a Toa unit to build them.

Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.
Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by date and score). We will issue medals to the top 3 winners (based on earliest date finished). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.




    • File Upload System
      [*]In development.
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    • This game runs for a month and ends May 1, 2020.
 

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Game Modes. Everything except Tech Shuffle

This is going to be interesting and a real challenge I think. Especially the dramatic ages and apocalypse modes. Is there any way to know which way will lead to the civ continent and the city state continent? Feels like a gamble which one we will end up with?
 
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This is going to be interesting and a real challenge I think. Especially the dramatic ages and apocalypse modes. Is there any way to know which way will lead to the civ continent and the city state continent? Feels like a gamble which one we will end up with?
I guess that's why you have two 4-move units. I'll move the warrior west, if it looks like the one you want, follow with the settler. If not, settler goes east. If you can't tell... then you gotta gamble, or lose more turns to settle.

I suppose for a culture victory, it is more beneficial to be able to easily reach the AI (OB, rock bands, trade routes, etc), but I hope to stay peaceful and want to gather some bonuses from CS, so perhaps I'll need to settle both eventually, and it probably matters little which comes first? What is the conventional thinking?
 
Oh, that is interesting. Looking forward to how you guys handle the start. So many possibilities. Going east or west. Warrior and settler together or alone.
I expect this game to go quitedifferently for a lot of people.
Not even sure if it is better to scout the new continent as quickly as possible or wait for political philosophy to get 2 envoys each. DanQuayle can probably tell us afterwards.

I guess I want to keep my units together, since I build as little military as possible. Often only 2 scouts. And I think the turns I save by not building a warrior are worth finding the second continent later.
So going west (for the warrior to spot 1 tile further) it probably is.
 
This is going to be interesting and a real challenge I think. Especially the dramatic ages and apocalypse modes. Is there any way to know which way will lead to the civ continent and the city state continent? Feels like a gamble which one we will end up with?
Well every game of Civ is a gamble...
 
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